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TIGSource ForumsCommunityDevLogsMAZE (puzzles, death and exploration)
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Author Topic: MAZE (puzzles, death and exploration)  (Read 33221 times)
08--n7.r6-79.84
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« on: March 08, 2013, 12:43:12 PM »


MAZE is a puzzle-solving oriented adventure game with physics-based movement and a large non-linear world and hand-crafted dungeons.

The game is aimed at a leisurely gameplay, exploration of entangled mazes and solving different puzzles. So, dungeons contain secret locations, forks, crossroads, implying non-linear walkthrough.
Also action-scenes and enemies is allways are part of the puzzles and nothing more.





You go down to the MAZE.
And it became a mistake.





Player can unlock the three prisoned friends of Elza - as a playable characters. Gameplay is identical, except that unlocked characters have the unique abilities.

Many puzzles in dungeons are specific to that abilities of a characters. In this manner the MAZE can only be fully explored through play-throughs by
all characters.
Also, some areas of the MAZE are accessible only to one of the specific characters.


NOTE: Additional characters will be added in the second stage of development, i hope.





Dungeons are arranged one above the other. And then player goes down, the environment becomes darker.
On the lower rows player will need a torch to light the way and turn on lampadas.


In addition, each dungeon is divided into two rows, and includes a set of stairs, portals, lifts, various buildings, towers etc.
To get to some parts of the dungeon, player would first have to go down to the dungeon below, find the matching part of the place and rise again.





MAZE will feature a lot of variety of different puzzles, requiring using special items, artefacts, keys, map elements, enemies, traps and physics.

Savepoints in the game wiil be placed frequently, so player will not have to worry about getting sent back to the beginning of the dungeon again.




1. At the entrance of dungeon is always placed savepoint and also after every difficult part of the level.

2. First puzzle of this dungeon - two lifts and one portal. Player must get to the point 2A. Will it be possible or not depends of correctly selected the first lift for moving.




3. The buttons in the floor. If you press on it, triggered trap on current map, marked with the same symbol. In such a way player can kill a goblin 3A with a trap placed on the bridge 3B.
Or to block him on the roof of building 3C. In this case, not enough to be just a step on button, the player must fix it with box or other object - to make trap remained active. On current map it means that the hole on bridge remains open.

By blocking or destroying goblin (3A), we have cleared the way for Elza to the lever (4B) and to solving the puzzle 5.



4.  Viking (4A) is dangerous enemy. Even if Elza had a some weapon, a big problem is a Viking's shield that reflects all attacks, when he is approaching to get Elza with sword.

So better variant is press the lever (4B) that activates the laser cannon (4C) to destroy the Vikings from afar.



5. 5. Another type of button in the floor (5A). Just press once (no need to hold this button) to open the way (5B) to a key, that opens the door-trident (5C).



6. The player can jump off into the hole in to get to the lower row.

7. Staircase leading to the upper level.








Elza also known as Elza from Boobdale, by Hernanzh )





Original post:

fuck everything, i start a new game!

« Last Edit: October 14, 2014, 04:33:26 AM by 08--n7.r6-79.84 » Logged

Belimoth
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« Reply #1 on: March 08, 2013, 12:44:53 PM »

Okay!
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devMidgard
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« Reply #2 on: March 08, 2013, 04:15:16 PM »



fuck everything, i start a new game!


Well, let's hope more for this game Smiley
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rivon
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« Reply #3 on: March 08, 2013, 04:17:17 PM »

Hope you have a good programmer now Wink
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team_q
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« Reply #4 on: March 08, 2013, 05:09:42 PM »

Looks rad!
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« Reply #5 on: March 08, 2013, 06:40:46 PM »

Can't wait.
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08--n7.r6-79.84
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« Reply #6 on: March 09, 2013, 02:45:59 AM »

Hope you have a good programmer now Wink

i hope too :C
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08--n7.r6-79.84
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« Reply #7 on: March 09, 2013, 02:47:13 AM »



I'm serious, guys

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08--n7.r6-79.84
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« Reply #8 on: March 13, 2013, 09:46:03 AM »



LOL

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clockwrk_routine
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« Reply #9 on: March 13, 2013, 11:23:34 AM »

: ) made me chuckle
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airman4
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Need More Time !


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« Reply #10 on: March 13, 2013, 11:56:15 AM »

It's a true game screener or just a mock-up drawings again ?
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08--n7.r6-79.84
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« Reply #11 on: March 23, 2013, 07:41:35 AM »

It's a true game screener or just a mock-up drawings again ?

It's mock-up. And here is a screenshot:

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08--n7.r6-79.84
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« Reply #12 on: March 24, 2013, 02:04:58 AM »



Menu screen
« Last Edit: May 07, 2013, 02:14:15 AM by 08--n7.r6-79.84 » Logged

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« Reply #13 on: March 24, 2013, 05:08:27 PM »

Looks pretty good, but you should add some variety I think. Using some of those nice grass tiles could help.
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08--n7.r6-79.84
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« Reply #14 on: March 25, 2013, 05:29:05 AM »

Looks pretty good, but you should add some variety I think. Using some of those nice grass tiles could help.

Yes, but where to get time to do this?  Cheesy Can you answer?
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08--n7.r6-79.84
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« Reply #15 on: March 25, 2013, 09:53:50 AM »



Click on preview for full view. Scheme, partially illustrating the gameplay. I'll tell more about a bit later. (Well if it's interesting to someone.)
i suppose it's not -__- i should draw an robot that looks like Limbo's boy and then it will interesting to someone, ok
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« Reply #16 on: March 25, 2013, 09:55:34 AM »

Wow, this is incredibly well done. Fantastic!
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08--n7.r6-79.84
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« Reply #17 on: March 26, 2013, 01:50:48 AM »

Wow, this is incredibly well done. Fantastic!

Glad you like it! ^__^
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namragog
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« Reply #18 on: March 26, 2013, 09:14:22 AM »

I love it.
Mazes are so cool!

I think it would be great if there were lots and lots of stairs.
Stairs are hardly ever used in mazes and I think they add so much~
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« Reply #19 on: March 26, 2013, 02:53:06 PM »

This looks really sweet!

What's your plan to avoid running into the same fate with this game as with Stealer?
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