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TIGSource ForumsCommunityDevLogsIndie dev blog Soda Star
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Tinyutopia
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« on: March 12, 2013, 06:03:11 PM »

Ive been working on a new game called Soda Star. I've always enjoyed seeing what everyone is working on here at tig source, so I thought I might post my work as I make the final stretch for GDC and see what everyone's thoughts are on the project. Here's the official description:

Soda Star by Tiny Utopia redefines the action puzzle category  with next gen graphics, fast paced touch design, and deep gameplay.

Tiny Utopia, indie developer of premium mobile applications and games, is pleased to announce the demo launch of Soda Star this weekend at SXSW gaming Conference in Austin,Texas; a fast paced, action puzzle game due out next month for iOS and Android. Soda Star lets players control a out of control soda factory as they race to match various soda bottles in their packing crates before they are dropped or destroyed .



Soda Star is a competitive, single player puzzle experience where players square off for the best scores and flawless sorting by controlling multiple switch controls. Tiny Utopia will be featuring Soda Star as a playable on floor demo at the Austin IGDA booth during SXSW gaming at the Palmer Events Center this Saturday March 9 and Sunday March 10. The game features stunning hand drawn animation special effects and original cartoon inspired 3D puzzle designs. Levels are navigated by a simple one-touch switch system, allowing players to act as the conductor for multiple interwinding tracks, diffuse destructive bombs, and open special gifts for secret items such as fruit, time-slowing cups of coffee and the legendary magic cola. As difficult progressed and new soda brands are added, the player faces increasingly more challenging micro managing to keep ever bottle in it’s correct crate. Each increasing challenge take place in 9 different progressive Soda levels.

You can watch the Soda Star Announcement Trailer Live here:






If you guys have any questions about the game ill try to answer them. I think that it will appeal to younger kids because if the art style, but I'm designing it fairly hardcore in the action puzzle category with 81 different levels at launch.
« Last Edit: May 20, 2013, 12:34:55 PM by Tinyutopia » Logged

Tinyutopia
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« Reply #1 on: March 19, 2013, 10:43:55 AM »

We're on Steam Greenlight! Check us out and vote 'YES' to have Soda Star PC added to the Steam library of games

Vote for Soda Star on Steam Greenlight
« Last Edit: March 20, 2013, 02:33:26 PM by Tinyutopia » Logged

Tinyutopia
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« Reply #2 on: March 20, 2013, 02:30:44 PM »

Further development for level 04 artwork and color design

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Tinyutopia
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« Reply #3 on: March 25, 2013, 11:00:42 AM »

For a limited time, you can check out a live playable Beta of Soda Star now on Kongregate!

http://www.kongregate.com/games/tinyutopia/soda-star-demo

This Beta only currently plays up to level 6, but we're adding more levels to the build as soon as they are completed.
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Udderdude
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« Reply #4 on: March 25, 2013, 01:41:48 PM »

I tried it out, the noob levels are pretty basic.  I'd question having so many levels that are exactly like the first one with little to no change and no new game elements added.  I got pretty bored by level 4.

Also, I'd suggest improving your random bottle color generator.  Right now, there can be long streaks (4 or more) of the same color bottle appearing, during which time the player doesn't do anything but twiddle their thumbs and wait.
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eigenbom
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« Reply #5 on: March 25, 2013, 02:03:30 PM »

Definitely looks pretty, good work Smiley
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Tinyutopia
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« Reply #6 on: March 26, 2013, 09:35:49 AM »

Thanks for checking it out guys/gals. Udderdude some good points. We're planning on making a demo version with the first level, in our testing with casual gamers, they like the ease of completing the first level before difficulty ramps up. The art style seems to appeal to ages 8-12 yrs. so by having the first level easier you retain those players. I'm saying this assuming that you probably play a lot of games and are above average level.

Good point on the random generator, will try to do something about this in earlier levels as it does increase the boredom factor.  

I'm curious how you consider the challenge on levels 5+ if you play through.
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Udderdude
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« Reply #7 on: March 26, 2013, 09:38:57 AM »

Another suggestion is to avoid having levels with too simiarly colored bottles.  The level with pink and purple bottles comes to mind.
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Tinyutopia
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« Reply #8 on: March 26, 2013, 09:40:21 AM »

k, good point.

I think that when you mention level 4, you're actually playing level 1 stage 4, correct? Or did you play through the first 36 stages?
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Udderdude
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« Reply #9 on: March 26, 2013, 09:46:05 AM »

I didn't get that far, if you implement the randomness fix I may test it out again.
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Tinyutopia
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« Reply #10 on: May 20, 2013, 12:34:37 PM »

We've gone gold on Soda Star, launched today on all mobile platforms!

iTunes App Link
https://itunes.apple.com/us/app/soda-star/id600622641?mt=8&uo=4

Google Play Link:
https://play.google.com/store/apps/details?id=com.tinyutopia.SodaStar
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