Let's be obvious. Assassin games are the best. And I'm proposing one.
This will be topdown, non-linear, 2d action. The premise is that you're an assassin, but you're free to kill anyone you so please. But watch out! People will gang up on you if you kill their friends--every character will have a personality, and each will help their friends--which are randomly assigned. On the technical side, I think the way to do that would be to make a random ID for each object.
You could get missions to kill anyone--since everyone is, essentially, a character. You'd go up to them, maybe stalk them or even snipe them from a rooftop, though I don't know how that would work on a topdown game... Their friends will notice after a while(or, if they are next to the victim, they will immediately act.)
If someone sees you kill a victim, they will act based upon their attributes. A strong person may pick up some stray "weapons", and start chasing after you--or where they think you are! You could even be a target for assassination--paranoia is key. A weak person may run for cover, get help, or call 911.
I've brought all my cards to the table. What do you guys think? I have a very bad demo available, I might release it next month.
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