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TIGSource ForumsCommunityDevLogsAssassin non-linear game: Free to Kill
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geel9
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« on: October 12, 2008, 07:28:59 PM »

Let's be obvious. Assassin games are the best. And I'm proposing one.

This will be topdown, non-linear, 2d action. The premise is that you're an assassin, but you're free to kill anyone you so please. But watch out! People will gang up on you if you kill their friends--every character will have a personality, and each will help their friends--which are randomly assigned. On the technical side, I think the way to do that would be to make a random ID for each object.

You could get missions to kill anyone--since everyone is, essentially, a character. You'd go up to them, maybe stalk them or even snipe them from a rooftop, though I don't know how that would work on a topdown game... Their friends will notice after a while(or, if they are next to the victim, they will immediately act.)

If someone sees you kill a victim, they will act based upon their attributes. A strong person may pick up some stray "weapons", and start chasing after you--or where they think you are! You could even be a target for assassination--paranoia is key. A weak person may run for cover, get help, or call 911.

I've brought all my cards to the table. What do you guys think? I have a very bad demo available, I might release it next month.

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« Last Edit: October 13, 2008, 08:54:12 PM by geel9 » Logged
Mush
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« Reply #1 on: October 12, 2008, 10:37:45 PM »

Sup  Cool
Anyway, sounds like it would be fun. But good lucky making it, seems like it will be hard.
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Powergloved Andy
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« Reply #2 on: October 13, 2008, 12:46:00 AM »

It's an interesting idea but I've found that usually when people bring ideas to attention like this it's usually not a good idea. I mean if you have a bad demo then it's ok, but sometimes talking about an idea and not having anything to show for it usually, (for what ever reason), makes the project just bomb and fail and stay uncreated.

Pretty cool idea though  Beer! Reminds me of the old GTA games before they went 3D.
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geel9
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« Reply #3 on: October 13, 2008, 08:26:12 AM »

Don't worry, I'm dedicated to making this as good as possible--not commercial quality, but INDY quality! Tongue
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agj
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« Reply #4 on: October 13, 2008, 04:29:57 PM »

Coupled with a random sprite and name generator, you're golden. The locations could be non-generative, so that the player can develop strategies over time. It sounds like a pretty good idea, in all!
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geel9
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« Reply #5 on: October 13, 2008, 06:17:18 PM »

The name generator'd be easy, but it's the sprite generator...
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Tanner
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« Reply #6 on: October 13, 2008, 06:51:55 PM »

You could maybe have two or three different sprites, then assign random hex codes for the different colors of shirts or whatever.
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geel9
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« Reply #7 on: October 13, 2008, 07:57:57 PM »

Hey, I have a blog now. http://free2kill.blogspot.com/

I'm working with about 6 people to make this dream a reality.
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medieval
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« Reply #8 on: October 14, 2008, 05:43:17 AM »

Six is waay too much. I have experience with that stuff.
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geel9
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« Reply #9 on: October 18, 2008, 08:20:16 PM »

This dream is being made a reality! Head over to http://forums.tigsource.com/index.php?topic=3322.0

for an alpha!
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