v0.4 is availablePhew that was a lot of work, but worth it.
As you might have noticed, the first versions were made with CocoonJS, basically a HTML5-to-Android wrapper and compiler. It seemed to be my dream come true, but had several problems:
- .apk file was almost ~5MB even though my app was ~300kb
- dissapointing performance
- old Android devices not supported
- required unneeded permissions (like GPS, wtf?)
- no AntiAliasing for drawing shapes
That is all fixed now, I reimplemented it completely with native Java/Android.
(can't say about performance for sure)
I also added the
first special challenge: "...without looking!"
During that challenge, the game encodes the balls position and velocity with sound.
You can try to close your eyes and balance with the audio cues only.
(It is very hard, headphones for proper stereo recommended!)