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TIGSource ForumsCommunityDevLogsEven the Ocean (Behind the Art series started!) OUT NOW!
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Author Topic: Even the Ocean (Behind the Art series started!) OUT NOW!  (Read 318616 times)
gimymblert
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« Reply #1640 on: January 13, 2016, 08:17:26 PM »

cool
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melos
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« Reply #1641 on: January 18, 2016, 08:32:39 AM »

New website!

Check out the new trailer and stuff!

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« Reply #1642 on: January 19, 2016, 06:33:18 AM »

The trailer is very evocative and has definitely whet my appetite for the game!

How did you go about planning out what to put in the trailer and putting the whole thing together? I'm in the process of trying to put a video together at the minute and it's not something that I have the faintest idea where to start with it.
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melos
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« Reply #1643 on: January 19, 2016, 07:04:49 AM »

The trailer is very evocative and has definitely whet my appetite for the game!

How did you go about planning out what to put in the trailer and putting the whole thing together? I'm in the process of trying to put a video together at the minute and it's not something that I have the faintest idea where to start with it.

Thanks! The trailer came naturally from a song, which was based on understanding my game and the sorts of gameplay it has. Originally, the trailer was much longer - 2.5 minutes, fitting a song with a slow section and a faster section, based on a remix I made of the title screen song in the game. From there it was easy to weave a slight narrative together based on the game's story and various scenes. We thought of good moments to pick, then arranged some iin narrative order, then I made a list of the "colors" and feels of each scene to try to balance things out.

Generally since it's an announcement trailer we want to capture a lot of people's attention fast... so fast cuts, lots of action in the scenes. It ends up being a little disingenuous to the pace of the game, but that's just marketing, I guess.


So it was pretty intuitive after laying down some ground outlines. We eventually decided we wanted to keep the trailer very short  so that we could still 'top ourselves' with later preview and release trailers.

This is the original song for reference. I cut a lot out! https://soundcloud.com/seanhoganok/eto-trailer-song But a lot of that song is in the actual game.
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melos
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« Reply #1644 on: January 20, 2016, 07:11:01 AM »

check out our new website and trailer!!

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melos
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« Reply #1645 on: January 21, 2016, 11:51:06 AM »

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« Reply #1646 on: January 24, 2016, 10:47:00 PM »

Woo hype! Smiley

I don't really enjoy the blurry hand drawn backgrounds or tiles (because I'm obsessed with crisp pixels, sorry), but I am excited to play the game!
I know there's going to be some sweet game design and characters.

 Keep it up guys Beer!
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FK in the Coffee
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« Reply #1647 on: January 25, 2016, 12:20:04 AM »

This looks gorgeous, guys. The story and the atmosphere both look top-notch, and I'm seriously in love with that music!
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melos
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« Reply #1648 on: January 25, 2016, 07:05:33 PM »

Just a reminder: new website and trailer!

Sign up for the newsletter!!!

--

Thanks all!

Re: the backgrounds - it's a stylistic choice, but also because this scale of a game just is impossible to finish if we use crisp pixel art - you just can't do it (with one artist) when the game has so many different areas, 15+ hrs of gameplay, etc.

Glad you like the music and story stuff and atmosphere!


--

Updates; I sent out some builds to friends today of the first 1/3 of the game, about 4-8 hours of gameplay (rough guess). It's finished! The first 3rd, that is. There's still missing and unfinished art, but the writing, music, level design is all there. exciting! project is definitely looking tractable.
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melos
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« Reply #1649 on: January 31, 2016, 10:11:31 AM »

doing a live interview here at 2:30 PM EST! https://www.youtube.com/user/SupHolmesShow/

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melos
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« Reply #1650 on: February 04, 2016, 05:33:38 PM »

Got dialogue complete today more or less. Yay! We might be able to decide on a release date by the end of the month... stay tuned.
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gimymblert
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« Reply #1651 on: February 04, 2016, 05:44:30 PM »

keep up!
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melos
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« Reply #1652 on: February 11, 2016, 09:33:38 AM »

We've been posting these info cards on twitter.  Now would be a good time to join the newsletter!

Join our newsletter!!

Also been thinking about doing a collectible set of these cards or something...





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melos
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« Reply #1653 on: February 25, 2016, 07:22:20 PM »

Working on an autotiler recently to make it easy to tile the power plants. example:

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melos
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« Reply #1654 on: March 02, 2016, 07:11:15 PM »

Working on final art for the power plants, I've been arranging the final level and testing with some folks. Things are going well! More art soon.

join the mailing list!!

http://www.eventheocean.com/
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melos
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« Reply #1655 on: March 10, 2016, 06:52:12 AM »

The autotiler is coming along very nicely and we're able to get some impressive looking areas. This is already saving us lots of time!

Be sure to join our newsletter for monthly updates!! ---> http://www.eventheocean.com

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melos
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« Reply #1656 on: March 14, 2016, 02:30:46 PM »

Hello! Things going well. Upgraded to the Flixel 4.0 API this weekend... took a while, but it's done! Mostly. Still some things to iron out, but enough is done that Joni can work on art while I do stuff.
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« Reply #1657 on: March 28, 2016, 11:39:17 AM »

steam store page!
http://store.steampowered.com//app/265470?


new art !
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melos
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« Reply #1658 on: April 04, 2016, 11:41:31 AM »

bump!

working on some difficulty options, joni almost done with last level's art style and stuff.
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« Reply #1659 on: April 15, 2016, 11:45:45 AM »

This week and last week we've been working on final sprites for all the enemies. that'll be good to be done! it's more prgramming than I thought, though, but probably shouldn't take more than next week. imgiht work on the weekend a bit too.
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