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1411431 Posts in 69363 Topics- by 58417 Members - Latest Member: gigig987

April 20, 2024, 04:17:53 AM

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TIGSource ForumsCommunityDevLogsEven the Ocean (Behind the Art series started!) OUT NOW!
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Author Topic: Even the Ocean (Behind the Art series started!) OUT NOW!  (Read 318107 times)
dukope
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« Reply #40 on: April 06, 2013, 02:31:56 AM »

Heh, so this is the game you were describing to me at GDC.

Devlogs from the very beginning are the best. Looks rough as hell now but that just means a bigger payoff later. Well, hello there!

I'm also a Haxe user/fan and am curious to see how you like it in a few months.
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mushbuh
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« Reply #41 on: April 06, 2013, 07:02:30 AM »

Dripping red madness : The Remaddening (madden '06)
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Whiteclaws
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« Reply #42 on: April 06, 2013, 08:31:53 AM »

the guys didn't even start the damn game an the post is already at 43 replies   GentlemanHand Thumbs Up Right
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melos
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« Reply #43 on: April 06, 2013, 08:35:21 AM »

Heh, so this is the game you were describing to me at GDC.

Devlogs from the very beginning are the best. Looks rough as hell now but that just means a bigger payoff later. Well, hello there!

I'm also a Haxe user/fan and am curious to see how you like it in a few months.


HEY LUCAS

Yeah. There is no gameplay yet, but it was really important for me to finish the editor first to make that process faster. We also needed to figure out narrative structure and a bit of world design, for Jon and I, I tihnk it helps to have a bit of a feel for the world and mechanics we are designing....


Anyways, "starting the damn game" this weekend eheheh
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melos
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« Reply #44 on: April 08, 2013, 05:25:58 PM »

added some minor things. like door transitioning. fixed some editor bugs and added entity adding. jon and I planned intro stuff more, so now we can start working on that I think. well, im excited ~~
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melos
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« Reply #45 on: April 09, 2013, 12:12:42 AM »

oh, did some stuff with parallax layers, but that wasnt too hard. and by added entity adding i meant entity editing.

I also put in jank save points.

and then did a little music

http://tindeck.com/listen/svua

idk. i have this intuition that it won't really fit , but i like it on ts own
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melos
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« Reply #46 on: April 09, 2013, 07:17:42 PM »

you can tell i'm havnig trouble picking a sound palette...i guess that will wort itself out once there is a tileset maybe?

http://tindeck.com/listen/fsae

I dont think this would necessarily even work. well not in the area i'm trying to write for, but itcould work later.


Today I did some stuff with wall jumping kind of. And made some code work better for implementing this set of animations that we'll need.

boy that was vague
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« Reply #47 on: April 09, 2013, 07:37:58 PM »

i love the graphics 10/10
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melos
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« Reply #48 on: April 09, 2013, 07:59:49 PM »

hush child
« Last Edit: April 09, 2013, 08:26:32 PM by seagaia » Logged

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melos
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« Reply #49 on: April 09, 2013, 10:45:45 PM »

https://soundcloud.com/seagaia/something-something-scene
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mushbuh
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« Reply #50 on: April 10, 2013, 08:18:09 AM »

do you just fart good snes music
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melos
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« Reply #51 on: April 10, 2013, 11:04:08 AM »


kind of

fart fart
https://t.co/QICPyZZZT0

fart

that song is liek the one i posted previously, but more fitting for a specific scene, i.e. more tied to the game whereas the previous was more generic i guess maybe dunno
« Last Edit: April 10, 2013, 11:09:35 AM by seagaia » Logged

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« Reply #52 on: April 10, 2013, 11:50:52 PM »

programmed some stuff too today.

cool
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melos
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« Reply #53 on: April 11, 2013, 11:28:50 PM »

programmed in player animations though the sprites themselves do not exist.


worked a bit on the structure of the intro.


hope to work on some other entities tomorrow.

maybe figure out saving the game sometime and other infrastructure stuff. dunno.
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mushbuh
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« Reply #54 on: April 12, 2013, 07:17:26 AM »

is this going to be like Bill & Ted's Excellent Adventure
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melos
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« Reply #55 on: April 13, 2013, 02:22:33 PM »

is this going to be like Bill & Ted's Excellent Adventure

not at all. but it makes for a nice placeholder name.




i did some things with the codes. yep.

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melos
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« Reply #56 on: April 13, 2013, 07:00:09 PM »

pic~

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« Reply #57 on: April 13, 2013, 07:05:25 PM »

pic~



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melos
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« Reply #58 on: April 13, 2013, 10:24:54 PM »

well saids, curstz
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mushbuh
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« Reply #59 on: April 14, 2013, 07:04:32 AM »

pic~


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