gimymblert
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« Reply #340 on: October 10, 2017, 02:48:14 PM » |
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I'll be awesome when I will be doing instead of just doling
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JWK5
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« Reply #341 on: October 10, 2017, 03:28:06 PM » |
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I'll be awesome when I will be doing instead of just doling You are doing, you're doing for others and that is awesome.
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My Art Tutorials: Here"Today is victory over yourself of yesterday, tomorrow is victory over lesser men." - Miyamoto Musashi
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oahda
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« Reply #342 on: November 14, 2017, 10:57:35 AM » |
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Really cool vertex shader techniques for advanced animations:
Bunch of animation tips from industry veterans:
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« Last Edit: November 15, 2017, 01:27:30 AM by Prinsessa »
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zizulot
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« Reply #343 on: November 20, 2017, 05:10:06 AM » |
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Cheers guys, you make my day easier with your awesome finds
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oahda
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« Reply #344 on: December 15, 2017, 06:47:18 AM » |
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gimymblert
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« Reply #345 on: December 15, 2017, 11:59:52 AM » |
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Hahaha I had already pushed the fornite one The other ones are great though
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gimymblert
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« Reply #346 on: January 20, 2018, 12:56:50 AM » |
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IK Rig: Procedural Pose Animation
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gimymblert
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« Reply #348 on: January 28, 2018, 12:21:08 AM » |
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gimymblert
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« Reply #349 on: January 28, 2018, 02:25:38 AM » |
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gimymblert
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« Reply #350 on: January 29, 2018, 04:57:52 AM » |
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3D shader for toon effect and applying some texture to the entire model: https://pastebin.com/PHFz2N15post-effect 2D shader doing most of the work with smudging etc: https://pastebin.com/66Dqhiadblog thingy i wrote with a little more info on how the basic brush effect works: https://ldjam.com/events/ludum-dare/39/spacejammed/spacejammed-technobabbleC# script to attach the post-effect to camera: using UnityEngine; using System.Collections;
[ExecuteInEditMode] public class CamPost : MonoBehaviour { [SerializeField] private Material m_material;
void OnRenderImage(RenderTexture source, RenderTexture destination) { Graphics.Blit(source, destination, m_material); } } there are still some issues with texture mapping, how things look in motion and so on, but i'll fix that later
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gimymblert
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« Reply #351 on: January 30, 2018, 04:03:27 AM » |
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Huddle up! Making the [SPOILER] of INSIDE
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Lares Yamoir
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« Reply #354 on: January 30, 2018, 02:35:31 PM » |
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Interesting use of shaders. Thanks for sharing .
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gimymblert
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« Reply #355 on: January 31, 2018, 06:23:57 AM » |
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oahda
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« Reply #356 on: January 31, 2018, 10:12:09 AM » |
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ProgramGamer
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« Reply #358 on: February 02, 2018, 11:55:31 AM » |
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Yep, I already follow minionsart, their tutorials are pretty freaking great! They even have shader examples.
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oahda
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« Reply #359 on: February 02, 2018, 04:17:59 PM » |
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moi aussi ~
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