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1352836 Posts in 62417 Topics- by 54158 Members - Latest Member: tonym

December 17, 2018, 07:41:30 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)game art tricks
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Author Topic: game art tricks  (Read 66386 times)
Prinsessa
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« Reply #360 on: February 05, 2018, 02:36:02 AM »

rain: https://twitter.com/Gaxil/status/960159197638856704
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gimymblert
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« Reply #361 on: February 05, 2018, 12:41:45 PM »

That's a good one! thanks!


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gimymblert
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« Reply #362 on: February 07, 2018, 04:45:29 PM »

http://deep-shading-datasets.mpi-inf.mpg.de
Deep Shading
Convolutional Neural Networks for Screen-Space Shading
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« Reply #363 on: February 09, 2018, 10:50:01 AM »

https://lospec.com/palette-list
PALETTE LIST
The Lospec Palette List is a database of palettes for pixel art. We include both palettes that originate from old hardware that could only display a few colors, as well as palettes created by pixel artists specifically for making art. All palettes can be downloaded and imported into your pixelling software of choice

I am loving these atm. Thanks for the good work here gimymblert Gentleman
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Prinsessa
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« Reply #364 on: February 09, 2018, 11:44:59 AM »

not really tricks/news but here's some stuff from the new shadow of the colossus remake: https://www.artstation.com/artwork/GlkDz
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gimymblert
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« Reply #365 on: February 24, 2018, 03:41:37 PM »


https://medium.com/@marsermd/true-clouds-how-is-it-done-b15f6d9a5167
rendering volumetric clouds on smartphones


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ProgramGamer
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« Reply #366 on: February 24, 2018, 03:56:55 PM »

Is it sprites with a depth buffer?

Edit: Nope, it's actually way cooler
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JobLeonard
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« Reply #367 on: February 25, 2018, 03:51:11 AM »

> try to overlay a lot of transparent objects that take up the whole screen and see your FPS go down on the mobiles

I have actually resorted to building a software-based sprite blitter in JavaScipt + Canvas due to this. I have to draw hundreds of thousands of semi-transparent sprite, often overlapping.
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gimymblert
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« Reply #368 on: February 25, 2018, 10:52:37 AM »

You do this in cpu or gpu? you have a cpu render?
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gimymblert
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« Reply #369 on: February 25, 2018, 01:43:56 PM »




Sand Rendering in Journey


I think this has already been share with the gdc vault or other source, but here is the embeded youtube version
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JobLeonard
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« Reply #370 on: February 25, 2018, 02:09:33 PM »

CPU, I needed hundreds of individual Canvas elements, I figured that WebGL would bork on that.

Plus I don't know 3D graphics at all, and only need 2D graphics.
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gimymblert
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« Reply #371 on: February 26, 2018, 02:52:16 AM »

3D engine within CSS (no webgl)
https://keithclark.co.uk/articles/creating-3d-worlds-with-html-and-css/
Creating 3D worlds with HTML and CSS
25 JANUARY 2013

edit:
http://tridiv.com
Tridiv is a web-based editor
for creating 3D shapes in CSS.

https://threejs.org
http://www.voxelcss.com

https://keithclark.co.uk/articles/calculating-element-vertex-data-from-css-transforms/
Calculating element vertex data from CSS transforms

https://keithclark.co.uk/articles/the-state-of-css-3d-transforms/
The state of CSS 3D transforms

« Last Edit: February 26, 2018, 03:39:06 AM by gimymblert » Logged

gimymblert
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« Reply #372 on: February 27, 2018, 10:47:59 PM »




獨立遊戲開發者分享會 171125 Part 1 - Unity即時運算日式動畫《The Phantom Knowledge》案例分享
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Prinsessa
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« Reply #373 on: March 10, 2018, 09:09:08 AM »

can imagine u already seen it at this point, but i feel like this was made for u, jimmy: http://blog.camposanto.com/post/171638832704/zora-is-one-of-the-two-main-characters-in-our
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gimymblert
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« Reply #374 on: March 10, 2018, 12:04:16 PM »

Great catch! but why I should the only one caring about amazing hair Cry
Though they are still chasing the exotic curly hair and not 4c type of hair, people are blind to that hair!

I'm still struggling with representing hairstyle in that range too.

She is basically having the same difficulty step than me LMAO
« Last Edit: March 10, 2018, 12:10:02 PM by gimymblert » Logged

gimymblert
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« Reply #375 on: March 10, 2018, 12:21:05 PM »

Simple shader tut
https://lindseyreidblog.wordpress.com/all-tutorials/
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« Reply #376 on: March 10, 2018, 01:57:10 PM »

Though they are still chasing the exotic curly hair and not 4c type of hair, people are blind to that hair!

Had to look that one up

https://blacknaps.org/know-your-hair-type/

Which lead me down the rabbit hole of "what is my hair type?"

https://en.wikipedia.org/wiki/Hair#Classification_systems

FIA classification I think it's 1C, coarse strands,  Volume iii.

Wow, that's a lot of classifications btw. Cool, never thought about this before.
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gimymblert
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« Reply #377 on: March 10, 2018, 02:35:10 PM »

This classification is controversial anyway, but it's a good shortcut when talking about hair type and don't spend to much time dealing with inefficiency of English to talk about afro american hair, in french we have "crépue" as a designation to combine with adjectives.
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« Reply #378 on: March 19, 2018, 08:19:45 PM »

Rendering holes in unity geometry with depth masks





the classic portal render technique in clear open source code for unity.

https://github.com/pr0g/unity-portal-rendering
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« Reply #379 on: March 20, 2018, 03:11:35 AM »

This classification is controversial anyway, but it's a good shortcut when talking about hair type and don't spend to much time dealing with inefficiency of English to talk about afro american hair, in french we have "crépue" as a designation to combine with adjectives.
Sounds like an interesting topic! Controversial for historical baggage reasons, or more like "it doesn't have a name for X so it makes people think that isn't a thing. Where X is something from an ethnic minority ignored by whites", or more like "has implied hierarchical ordering that others non-white hairstyles", or a mix of all three?

@Golds: I chuckled at the "sort of"  title.
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