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1359250 Posts in 63168 Topics- by 55015 Members - Latest Member: Raideance

April 23, 2019, 07:11:21 PM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)game art tricks
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gimymblert
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« Reply #480 on: January 18, 2019, 04:38:45 PM »

https://www.oxpal.com/procedural-stylized-textures.html
Creating Stylized Textures the Procedural Way
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gimymblert
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« Reply #481 on: January 27, 2019, 06:36:14 AM »

lightfield rendering from https://forum.unity.com/threads/lightfield-in-vr.517291/



Optimizing for 6DOF mobile VR with Google's Seurat
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Prinsessa
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« Reply #482 on: March 05, 2019, 12:50:41 AM »

Simple infinite snow volume using modulo:
https://twitter.com/The_Rabbit42/status/1102637047389532162
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gimymblert
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« Reply #483 on: March 09, 2019, 11:12:53 AM »

I'm seeing modulo everywhere these time Huh?
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gimymblert
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« Reply #484 on: March 19, 2019, 07:48:53 AM »




Designing A Comprehensive Color System
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gimymblert
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« Reply #485 on: March 27, 2019, 07:38:58 AM »




How Animators Created the Spider-Verse | WIRED
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« Reply #486 on: April 01, 2019, 04:50:35 AM »

regarding into the spiderverse: alberto mielgo, who made the amazing short "the witness" for the new netflix anthology series love, death & robots did work on that too and you can still see a lot of influences. he was later fired due to technical and style discrepancies unfortunally. but there are some stills and short animation tests on his instagram.
https://www.instagram.com/p/Brk4SbmhVme/
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Cobralad
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« Reply #487 on: April 01, 2019, 05:11:37 AM »

that guy knows some neat visual movement tricks but looking at his character designs and that short i salute sony decision Hand Thumbs Up Left Smiley
http://conceptartworld.com/news/spider-man-into-the-spider-verse-concept-art-by-alberto-mielgo/
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gimymblert
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« Reply #488 on: April 12, 2019, 03:21:06 AM »

Black hair in depth
http://misselaney.tumblr.com/tagged/black-hair-in-depth
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gimymblert
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« Reply #489 on: April 15, 2019, 04:18:26 AM »




Marvel's Spider-Man: A Deep Dive Into the Look Creation of Manhattan
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JobLeonard
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« Reply #490 on: April 17, 2019, 02:41:32 PM »

Related, in a way:



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gimymblert
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« Reply #491 on: April 18, 2019, 11:50:38 AM »

https://www.gdcvault.com/play/1026182/
Ray-Traced Irradiance Fields (Presented by NVIDIA)

(I need to make a compilation of spiderverse animation analysis)
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