gimymblert
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« Reply #520 on: October 20, 2019, 07:42:29 PM » |
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oahda
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« Reply #521 on: October 20, 2019, 11:55:54 PM » |
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were people always making watercolour shaders left and right or am i only noticing because i'm into them now too and was hoping to be a bit more unique lol This one looks great! It manages to capture the noise and and darker and lighter spots in a way I haven't been able to so far. Gonna have a second go at this at some point.
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gimymblert
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« Reply #522 on: November 01, 2019, 01:02:15 PM » |
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gimymblert
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« Reply #523 on: November 11, 2019, 07:31:40 PM » |
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gimymblert
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« Reply #524 on: November 26, 2019, 04:08:11 PM » |
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Environment Design as Spatial Cinematography: Theory and Practice
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gimymblert
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« Reply #525 on: December 29, 2019, 03:54:46 PM » |
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How KLAUS Was Rendered
AI Animation Tutorial | The Simpsons with EbSynth
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gimymblert
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« Reply #526 on: January 11, 2020, 10:02:40 AM » |
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From mobile to high-end PC: Achieving high quality anime style rendering on Unity
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gimymblert
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« Reply #527 on: January 14, 2020, 03:20:08 PM » |
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gimymblert
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« Reply #528 on: January 18, 2020, 03:53:17 PM » |
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Getting the Hollywood Look Without the Hollywood Crew
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oahda
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« Reply #529 on: January 25, 2020, 04:34:46 AM » |
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Fabulous overview of the cel shading tech art in Wind Waker with some really good visual aids.
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JobLeonard
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« Reply #530 on: January 25, 2020, 07:10:34 AM » |
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Nice!
EDIT: Holy moly, the production values of this video are through the roof!
(My smuggest "I told you so" in gaming ever will always be being a fan of Zelda's cell shading look from day one and never falling for the "Nintendo is kiddy" garbage during my teenage years in general)
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oahda
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« Reply #531 on: January 25, 2020, 07:13:40 AM » |
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I was too young and offline (and not in touch with the English-speaking world) at the time to even know about things like Space World or any controversies. Only found out much later in retrospect.
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gimymblert
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« Reply #533 on: February 11, 2020, 01:39:36 PM » |
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Terrain tips & tricks | Unity 2019 -Tutorial
Because I had to tell many times about terrain I'll probably start pasting some simple trick going on.
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gimymblert
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« Reply #534 on: February 23, 2020, 07:23:28 PM » |
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oahda
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« Reply #535 on: February 23, 2020, 10:40:16 PM » |
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Nice!
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JobLeonard
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« Reply #536 on: February 24, 2020, 02:52:06 AM » |
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gimymblert
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« Reply #539 on: March 02, 2020, 09:52:09 AM » |
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That looks pretty in depth, thanks!
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