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1401005 Posts in 67843 Topics- by 61374 Members - Latest Member: blakeadam

May 23, 2022, 10:01:33 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)game art tricks
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DougYoooo12
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« Reply #620 on: April 05, 2022, 07:33:13 AM »

Your guide on creating an animated 3d model helped me a lot. Thank you for sharing here!
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gimymblert
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« Reply #621 on: April 12, 2022, 07:49:27 PM »

https://fstoppers.com/video-editing/why-great-movies-use-60-30-10-percent-color-rule-600981



Why Great Movies use the 60-30-10 Percent Color Rule
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gimymblert
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« Reply #622 on: April 15, 2022, 06:39:45 PM »

https://twitter.com/FewesW/status/1295629401753882624
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It's a new billboard lighting method I am testing based on the "6 Point Lighting" method. I bake out a couple of textures from a high-poly tree, then use that to get directional lighting on a tangential basis. Super fast and very happy with the results so far!

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blakeadam
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« Reply #623 on: Today at 09:54:41 AM »

I was alive when cel shading was invented and discussion about it raged in graphics community,heck I was trying to even convince a programmer to try it before it was a thing and I thought I was the only one to have come up with it he was creating a 3d file format call.

Also most nerd who tried to emulate the style early didn't overlap that much with classic animator they were trying to emulate the style.

Label are invented and evolve outside of grammarist context, people are still mad after ludo narrative dissonance mixing roman and latin root and metroidvania, and any discussion about RPG is destined to finish in a pitfire.

Steinco Industrial Solutions, Inc.
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