gimymblert
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« Reply #660 on: April 26, 2023, 06:39:57 PM » |
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Witch Hat Atelier: Visual Storytelling through manga panelling
Delicious in Dungeon - Fundamentals of Character Design
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« Last Edit: April 26, 2023, 06:51:14 PM by gimymblert »
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gimymblert
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« Reply #661 on: May 23, 2023, 10:48:00 PM » |
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Make a 6 mn VFX movie in a single week with a single person:
People say this tool will replace me, so I made a movie with it.
There's an alien IN MY HOUSE!
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gimymblert
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« Reply #662 on: May 31, 2023, 01:03:35 AM » |
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Crafting a Better Shader for Pixel Art Upscaling
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gimymblert
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« Reply #663 on: June 16, 2023, 02:14:30 PM » |
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How to Use MetaHuman Animator in Unreal Engine
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gimymblert
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« Reply #664 on: July 10, 2023, 12:01:47 PM » |
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Bendagoros
TIGBaby
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« Reply #665 on: July 18, 2023, 06:40:47 AM » |
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How to Use MetaHuman Animator in Unreal Engine
Nice, I like it.
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« Last Edit: July 21, 2023, 02:02:40 AM by Bendagoros »
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gimymblert
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« Reply #666 on: July 18, 2023, 07:59:13 AM » |
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gimymblert
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« Reply #667 on: August 03, 2023, 07:10:27 PM » |
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Andrew Maximow - Creative Future with Artificial Intelligence
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« Last Edit: August 10, 2023, 01:44:26 PM by gimymblert »
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gimymblert
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« Reply #668 on: August 05, 2023, 03:54:25 PM » |
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Michał Orzełek - Make your game stand out. Why is stylized graphics better than photorealistic?
The art of hues vibrance: balance and stylisation of colors based on Floodland’s art style
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gimymblert
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« Reply #669 on: August 05, 2023, 03:55:33 PM » |
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Katarzyna Zielińska - All cats are blue - references and inspirations in Concept Art
Marcin Rubinkowski - AI in Digital Painting
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gimymblert
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« Reply #670 on: August 07, 2023, 03:49:24 PM » |
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Pawel Margacz, Krystian Borowski - Interactive VFX systems (Niagara - Unreal Engine - Houdini)
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gimymblert
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« Reply #671 on: August 11, 2023, 07:20:02 PM » |
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In the Age of AI Art, What Can Originality Look Like? | Eileen Isagon Skyers | TED
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gimymblert
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« Reply #672 on: August 17, 2023, 04:04:53 PM » |
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47 Amazing FREE Resources for Motion Designers
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gimymblert
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« Reply #673 on: August 26, 2023, 01:37:52 AM » |
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The rendering techniques of Path of Exile (Alexander Sannikov)
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gimymblert
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« Reply #674 on: August 26, 2023, 05:03:58 AM » |
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Iridescent Bubble Shader - Advanced Materials - Episode 19
[SCC] Next Gen Development for Games | Sony Official
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« Last Edit: August 26, 2023, 08:57:38 AM by gimymblert »
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gimymblert
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« Reply #675 on: September 03, 2023, 05:31:17 PM » |
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Julia Szynkaruk - Beautiful and functional: how to ensure quality of art
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gimymblert
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« Reply #676 on: September 04, 2023, 07:33:31 AM » |
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From Volumetric Capture to Game-ready Joint Skin | Grant Lee | SIGGRAPH HIVE 2023
The VFX of The Last of Us: Crafting a Post-Apocalyptic World | Melaina Mace | SIGGRAPH HIVE 2023
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gimymblert
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« Reply #677 on: September 04, 2023, 01:24:26 PM » |
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Art Directing Explosions | Urban Bradesko | SIGGRAPH HIVE 2023
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