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July 03, 2020, 04:40:53 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)game art tricks
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gimymblert
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« Reply #560 on: May 20, 2020, 09:22:13 AM »

https://blog.uhawkvr.com/rendering/rendering-volumetric-clouds-using-signed-distance-fields/
Rendering volumetric clouds using signed distance fields

https://forum.unity.com/threads/spinning-ball-motion-blur.863518/
Spinning ball Motion Blur

https://blog.uhawkvr.com/rendering/approximate-terrain-reflections/
Approximating water effects using terrain height maps part 1: Reflections

https://twitter.com/FewesW
https://twitter.com/FewesW/status/1016700893113339904
Quote
Small tip for working with limited resources and huge terrain textures (like satellite data): Offset your texture coordinates with a noise texture! Perfect way to hide the low-res nature of the textures when the camera is close to the ground.

https://www.blendernation.com/2020/04/27/openpose-to-blender-facial-motion-capture-tutorials/
OpenPose to Blender Facial Motion Capture Tutorials

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gimymblert
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« Reply #561 on: May 20, 2020, 09:22:39 AM »

https://grisk.itch.io/dain-app
Quote
Dain-App is a free app that let you take any form of media like movies, stop-motion, anime, cartoons, sprites, etc and interpolate new frames, generating a bigger frame-rate from the original file.

The app is currently in alpha and development. Sadly for now it require CUDA, so any computer that don't support CUDA will not be able to run this app (AMD and older Nvidia cards).




Interpolating Pixel Art and Sprites with AI.



https://animerefiner.com/
AnimeRefiner is new type AI that can make animation more beautiful and high resolution. Through AnimeRefiner, any animation can higher its resolution 4 times in both length and width
https://twitter.com/ssh4net/status/1230722640320421894
Quote
Sad that Japanese companies and labs using situation that most of Japanese managers do not understand english. So can sell as service something that available for cheap outside Japan.
For example TopazLab Gigapixel for Video. Or waifu2x project. Or even 8 years old Nnedi3 plugin.
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gimymblert
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« Reply #562 on: May 20, 2020, 09:23:15 AM »

https://twitter.com/Polyjunky/status/1235527313997078531
EaZyRemesh



EaZyremesh Tool! A retopology plugin for Zbrush.
https://www.artstation.com/artwork/aRn060





How You Make Digi-Doubles Fast - ZWrap for ZBrush
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« Reply #563 on: May 23, 2020, 10:24:41 AM »

https://80.lv/articles/textel-density-tutorial/
Figuring out Texel Density
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« Reply #564 on: May 26, 2020, 06:59:19 PM »




How I Made a Movie WITHOUT Actors, Sets, or Cameras
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« Reply #565 on: May 26, 2020, 06:59:57 PM »

https://gdcvault.com/play/1026744/Bleeding-Edge-Effects-on



Bleeding-Edge Effects on Mobile
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« Reply #566 on: June 07, 2020, 06:01:23 PM »

Liquid in bottle shader
https://gamedev.stackexchange.com/questions/182989/how-can-i-achieve-simulated-fluid-surface-deformation-in-a-bottle/183183#183183

https://www.artstation.com/artwork/v1NW4d
disney hades fire hair shader

https://blog.nekoteam.com/?p=1766
[Unity] Un plan pour réaliser le point culminant des cheveux de style anime [Shader]
(google translate from japanese)

https://twitter.com/ph_illworks/status/1265715231688278016
Quote
I recently found this amazing Color Study done by
@Aiuti01
From what I understand these are comparative graphics, analyzing the Palettes of the works of great animation directors. But, not in terms of color choice, in terms of Value Range, and Saturation.


spotlight:


https://blogs.nvidia.com/blog/2018/08/01/ray-tracing-global-illumination-turner-whitted/
A Ray-Tracing Pioneer Explains How He Stumbled into Global Illumination

https://twitter.com/HeroZeroArt/status/1265734961035833345
Quote
Josh Jansen
@HeroZeroArt
·
May 27
This model of #Raven from #TeenTitans was based on an piece by
@MikeLuckas
.
« Last Edit: June 07, 2020, 07:26:01 PM by gimymblert » Logged

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« Reply #567 on: June 12, 2020, 10:55:11 AM »

https://darioseyb.com/publication/seyb-20-uberbake/
The design and evolution of the UberBake light baking system
https://darioseyb.com/pdf/seyb20uberbake.pdf
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« Reply #568 on: June 15, 2020, 05:32:07 PM »

https://www.youtube.com/channel/UC3GiZ2YALaQjbB6CMW6e7JA
Blender NPR

youtube channel dedicated to "non photo realistic" trick, applied with blender



adaptative signed distance field (adf)
https://slideplayer.com/slide/5163294/
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« Reply #569 on: June 26, 2020, 08:32:56 PM »

https://torchinsky.me/shader-animation-unity/
Creating shader animation in Unity
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