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1372147 Posts in 64709 Topics- by 56843 Members - Latest Member: aozsen

January 28, 2020, 02:36:27 PM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)game art tricks
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gimymblert
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« Reply #520 on: October 20, 2019, 07:42:29 PM »

More water color shader
https://twitter.com/renmakes/status/1185970264791814144
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Prinsessa
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« Reply #521 on: October 20, 2019, 11:55:54 PM »

were people always making watercolour shaders left and right or am i only noticing because i'm into them now too and was hoping to be a bit more unique lol

This one looks great! It manages to capture the noise and and darker and lighter spots in a way I haven't been able to so far. Gonna have a second go at this at some point. Kiss
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gimymblert
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« Reply #522 on: November 01, 2019, 01:02:15 PM »

https://alastaira.wordpress.com/2013/10/25/animal-crossing-curved-world-shader/
Animal Crossing Curved World Shader
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gimymblert
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« Reply #523 on: November 11, 2019, 07:31:40 PM »

https://80.lv/articles/tutorial-transitional-meshes-for-real-time-faces/
Tutorial: Transitional Meshes for Real-Time Faces

https://80.lv/articles/007gai-004adk-character-production-hair-skin-head-retopology/
Character Production: Hair, Skin, Head Retopology

https://80.lv/articles/realistic-digital-actors-with-dynamic-microstructure-skin/
Realistic Digital Actors with Dynamic Microstructure Skin
https://80.lv/articles/cgi-skin-designers-are-taking-things-to-another-level/
CGI Skin Designers are Taking Things to Another Level
https://80.lv/articles/001agt-hair-fur-procedural-hair-texture-generation-tool/
Hair & Fur: Procedural Hair Texture Generation Tool



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gimymblert
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« Reply #524 on: November 26, 2019, 04:08:11 PM »




Environment Design as Spatial Cinematography: Theory and Practice
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gimymblert
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« Reply #525 on: December 29, 2019, 03:54:46 PM »




How KLAUS Was Rendered




AI Animation Tutorial | The Simpsons with EbSynth
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gimymblert
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« Reply #526 on: January 11, 2020, 10:02:40 AM »




From mobile to high-end PC: Achieving high quality anime style rendering on Unity
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gimymblert
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« Reply #527 on: January 14, 2020, 03:20:08 PM »

https://chrisbrejon.com/cg-cinematography/
Cg cinematography
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gimymblert
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« Reply #528 on: January 18, 2020, 03:53:17 PM »




Getting the Hollywood Look Without the Hollywood Crew
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Prinsessa
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« Reply #529 on: January 25, 2020, 04:34:46 AM »

Fabulous overview of the cel shading tech art in Wind Waker with some really good visual aids. Kiss



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JobLeonard
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« Reply #530 on: January 25, 2020, 07:10:34 AM »

Nice!

EDIT: Holy moly, the production values of this video are through the roof!

(My smuggest "I told you so" in gaming ever will always be being a fan of Zelda's cell shading look from day one and never falling for the "Nintendo is kiddy" garbage during my teenage years in general)
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Prinsessa
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« Reply #531 on: January 25, 2020, 07:13:40 AM »

I was too young and offline (and not in touch with the English-speaking world) at the time to even know about things like Space World or any controversies. Cheesy Only found out much later in retrospect.
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