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1363291 Posts in 63695 Topics- by 55572 Members - Latest Member: alienheretic

July 23, 2019, 09:28:43 PM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)game art tricks
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velocirection
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« Reply #500 on: May 24, 2019, 07:49:41 PM »

Aww thank you :3 well, I think in most cases keeping the characters simple looking is a good idea- but well... my game is supposed to be sexy(that art is for an optional day dream sexy scene :x) So keeping things simple isn't ideal.

The good thing is though if my target audience(which is degenerates like myself) likes the characters enough(which I have a good feeling about~) they'll want to draw them and hopefully put their own spin on the design.
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gimymblert
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« Reply #501 on: June 04, 2019, 01:40:08 PM »

http://theorangeduck.com/page/neural-network-ambient-occlusion
Neural Network Ambient Occlusion
https://github.com/keijiro/NNAOTest


https://github.com/nvjob/NVJOB-Water-Shader-simple-and-fast
NVJOB Water Shader - simple and fast.


« Last Edit: June 04, 2019, 04:33:29 PM by gimymblert » Logged

gimymblert
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« Reply #502 on: July 12, 2019, 08:13:18 AM »

http://www.cim.mcgill.ca/~derek/files/DDGI-highres.pdf
Okay ... fast GLOBAL ILLUMINATION made super simple with probe volume ...
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