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1340542 Posts in 61233 Topics- by 52735 Members - Latest Member: AarslandM

June 17, 2018, 02:01:16 PM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)game art tricks
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gimymblert
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« Reply #400 on: May 15, 2018, 08:05:57 PM »




'AAA Quality Meets Independent Freedom' by Ninja Theory | Unreal Fest Europe 2018 | Unreal Engine
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gimymblert
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« Reply #401 on: May 15, 2018, 09:49:20 PM »

https://lesterbanks.com/2015/12/building-your-own-portable-pbr-texture-scanner/
BUILDING YOUR OWN PORTABLE PBR TEXTURE SCANNER
http://rtgfx.com/pbr-texture-scanner/
Building a Portable PBR Texture Scanner

http://polycount.com/discussion/132603/capturing-real-world-surfaces-for-pbr
Capturing Real World Surfaces for PBR

https://80.lv/articles/photogrammetry-almanac-environment-pbr-texture-creation/
https://gumroad.com/l/YanD
Photogrammetry Almanac: Environment PBR Texture Creation

https://80.lv/articles/using-photogrammetry-for-real-time-projects/
Using Photogrammetry for Real Time Projects

https://www.ronenbekerman.com/scanning-materials-smartphone/
Scanning Materials with your Smartphone

http://qt-ent.com/Blog/gathering-physical-reference-for-pbr/
Gathering Physical Reference for PBR

http://polycount.com/discussion/135217/pbr-material-scanners
PBR Material Scanners?

https://unity.com/solutions/photogrammetry
Create photo-realistic game assets

https://80.lv/articles/working-with-photogrammetry-in-ue4/
Working with Photogrammetry in UE4


reference
http://ir-ltd.net/next-gen-photometric-scanning/
next generation photometric scanning
http://ir-ltd.net/blog/
http://ir-ltd.net/photometric-scans-to-real-time/
http://www.pauldebevec.com
http://ir-ltd.net/introducing-the-aeon-motion-scanning-system/
https://petemcnally.com
http://gl.ict.usc.edu/Research/FaceScanning/
apid Acquisition of Specular and Diffuse Normal Maps from Polarized Spherical Gradient Illumination
http://gl.ict.usc.edu/Research/DigitalEmily/
http://www.eisko.com/index.html
3D human scanning, rigging and animation for visual effects and real-time applications
http://gl.ict.usc.edu/Research/SkinStretch/
Skin Microstructure Deformation with Displacement Map Convolution

« Last Edit: May 15, 2018, 09:59:42 PM by gimymblert » Logged

gimymblert
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« Reply #402 on: May 15, 2018, 09:52:25 PM »

http://www.zarria.net/nrmphoto/nrmphoto.html
Normal Map Photography

https://blenderartists.org/t/creating-normal-maps-of-real-coins-from-2d-scans-cycles-render-of-us-0-25/532407
https://blenderartists.org/t/normal-map-photography/434710
http://www.instructables.com/id/Introduction-33/
http://shadermaptutorials.com/tutorial/normal-map-photography/
https://www.researchgate.net/publication/273021551_Normal_map_recovery_using_bundle_adjustment?_sg=oIA_9LUsTI_9BDH98YgOi30z7MmPD_zNJR3He7lsx1Qx0GINuPFdWxGpgC8DkUl-VGKoCQyQHQ
Normal map recovery using bundle adjustment

https://daverig.artstation.com/blog
https://daverig.artstation.com/blog/0rQ7/making-money
 Trying something new I tried combining some macro photography with surface scanning. For this I used my old Nikon 105mm macro lens.

http://web.media.mit.edu/~achoo/polar3D/
Polarized 3D: Depth Sensing with Polarization Cues

https://www.gamedev.net/forums/topic/557465-self-shadowing-normal-maps/
self shadowing normal maps


« Last Edit: May 15, 2018, 10:27:37 PM by gimymblert » Logged

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« Reply #403 on: May 15, 2018, 10:19:14 PM »

Trying something new I tried combining some macro photography with surface scanning. For this I used my old Nikon 105mm macro lens.

Really neat. I love how it's only using the normal. You can then age & weather it as much as you want.
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gimymblert
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« Reply #404 on: May 18, 2018, 06:44:08 AM »




Animation Bootcamp: 2018 Tricks of the Trade
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netdomon
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« Reply #405 on: May 29, 2018, 02:38:23 AM »

That is really cool.
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Eyon
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« Reply #406 on: May 29, 2018, 11:38:23 PM »

Yeaah thank you !
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JobLeonard
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« Reply #407 on: June 03, 2018, 01:57:18 AM »

G'MIC is an amazing (free) toolset to have in general, but I bet people here will love the new "Auto-illumination of 2d shapes" filter:





Discussion: https://discuss.pixls.us/t/auto-illumination-of-2d-shapes/7733/14

G'MIC website: https://gmic.eu/download.shtml
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gimymblert
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« Reply #408 on: June 06, 2018, 09:41:02 PM »

Toon shading from the game 崩坏3 :
https://connect.unity.com/p/unite-2018-beng-pi-3-zai-unityzhong-shi-xian-gao-pin-zhi-de-qia-tong-xuan-ran-shang
https://www.facebook.com/HonkaiImpact3/videos/1571020939685713/

https://developer.nvidia.com/gpugems/GPUGems2/gpugems2_chapter02.html
Chapter 2. Terrain Rendering Using GPU-Based Geometry Clipmaps
« Last Edit: June 06, 2018, 09:54:20 PM by gimymblert » Logged

gimymblert
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« Reply #409 on: June 14, 2018, 08:20:37 PM »


https://www.patreon.com/posts/quick-game-art-17670580
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Prinsessa
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« Reply #410 on: June 16, 2018, 09:49:40 AM »

Shader animation for cartoonish pipe (animated tutorial GIF): https://twitter.com/CouchGameCraft/status/1007970284417224704
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