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1345089 Posts in 61697 Topics- by 53268 Members - Latest Member: FlynnCoulter

August 17, 2018, 05:39:32 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)game art tricks
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JobLeonard
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« Reply #440 on: August 16, 2018, 07:11:13 AM »

Take a example stochastic texture (that is, without strong patterns), generate an infinite large texture. Never worry about visible tiling again! Woohoo!


TL;DR of the paper 'High-Performance Procedural Noise using a Histogram-Preserving Blending Operator'

https://rivten.github.io/2018/07/07/tldr-noise-histogram.html


Original paper and stuff:

> We propose a new by-example noise algorithm that takes as input a small example of a stochastic texture and synthesizes an infinite output with the same appearance. It works on any kind of random-phase inputs as well as on many non-random-phase inputs that are stochastic and non-periodic, typically natural textures such as moss, granite, sand, bark, etc. Our algorithm achieves high-quality results comparable to state-of-the-art procedural-noise techniques but is more than 20 times faster.

blog: https://eheitzresearch.wordpress.com/722-2/
paper: https://hal.inria.fr/hal-01824773/document
supplemental HD example results: https://hal.inria.fr/hal-01824773/file/HPN2018_supplemental.pdf
slides: https://www.highperformancegraphics.org/wp-content/uploads/2018/Papers-Session3/HPG2018_ByExampleNoise.pdf
video: https://drive.google.com/file/d/1YS8RHNcYff7ReroiBbeXHZ79L0_KrSK6/view
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Prinsessa
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Ava Skoog


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« Reply #441 on: August 16, 2018, 10:56:18 PM »

coooool
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eyeliner
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I'm afraid of americans...


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« Reply #442 on: Today at 12:59:35 AM »

Was that your work, JobLeonard?
The results are very good.
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Yeah.
JobLeonard
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« Reply #443 on: Today at 02:54:14 AM »

Holy shit no, I wish Cheesy
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