Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1374746 Posts in 65013 Topics- by 57240 Members - Latest Member: DonutProductions

March 28, 2020, 03:03:18 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperArt (Moderator: JWK5)game art tricks
Pages: 1 ... 26 27 [28]
Print
Author Topic: game art tricks  (Read 90831 times)
gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #540 on: March 02, 2020, 08:51:34 PM »

https://wickedengine.net/2018/01/18/easy-transparent-shadow-maps/
Easy Transparent Shadow Maps
(hack with some limit, I'm interested to project transparent cloth character shadow)
Logged

gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #541 on: March 07, 2020, 06:09:38 PM »

Well I guess I didn't put them, but here are modulo raytracing, smart artist can make cool thing with them with abit of thought:

 modulus space!
https://www.shadertoy.com/view/lly3Rc
https://www.shadertoy.com/view/MlK3zt
https://www.shadertoy.com/view/4tyGDK

https://forum.unity.com/threads/relief-function-shader.549472/#post-3665737

More unresolved stuff just in case someone with math chop help me go beyond teh modulo:
https://forum.unity.com/threads/infinite-parallax-hair-volume-using-wrapping-grid-tracing-attempt.593233/

https://amininima.wordpress.com/2013/05/27/the-laser-gun/

https://puzzling.stackexchange.com/questions/15678/shooting-a-laser-between-two-mirrors
Logged

Pfotegeist
Level 6
*



View Profile WWW
« Reply #542 on: March 08, 2020, 06:54:19 AM »

gimy you've been a great source of nuanced research I hope when you're ready you'll make it the way you want, so you can take as much time as you want. Stay healthy.
Logged

Feel great.
gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #543 on: March 08, 2020, 07:21:05 AM »

thanks!
Logged

gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #544 on: March 19, 2020, 05:41:26 PM »

https://pdfs.semanticscholar.org/682d/7fd5a2516a4bb6340a9893b0493ece1bcd0c.pdf
Plausible Blinn-Phong Reflection of Standard Cube MIP-Maps
Logged

Pages: 1 ... 26 27 [28]
Print
Jump to:  

Theme orange-lt created by panic