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TIGSource ForumsFeedbackDevLogsOuroWaro: fast-paced party game
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Author Topic: OuroWaro: fast-paced party game  (Read 240 times)
Francisco Tufró
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Indie Game Developer

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« on: March 18, 2013, 12:17:08 pm »

I've just restarted work on a prototype I have been working last year.
It's called OuroWaro (at least the working title) and it a 2-to-4 players fast paced party game.

I'm in the process of discovering the best gameplay for it.

The game elements for now are the player avatars and their followers.
Followers are color-coded units that follow the player avatar wherever it goes.
Each color corresponds to a power and the amount of power that a player has from a given power is directly proportional to the amount of followers of that color.

When you move you leave a trail. When you close the trail (by intersecting it) you capture the followers that are inside the trail figure (See this:


The powers are (for now) speedup (red), freeze (blue), attract (yellow), repel (green).

I'll create a video to demonstrate all of this next week after I travel to SF for the GDC.

I'd love to have as many of you that attend the GDC playtest the prototype to give me some feedback. I'll bring the game with 4 joysticks.

Please answer below if you're specially interested on trying it, we can gather some day at the GDC!

Thanks everybody!

Check out my current game! <br />Nubarron: The adventure of an unlucky gnome.<br /><br />
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