@rundown Thank you for the suggestions. Well I could try that but besides just making into (say) ios application requires license, and some knowledge of the distribution on the market which I must confess I do not have. I am also very busy at the moment with my dissertation - I do this a hobby (as probably many people on this forum).
That is why my offer here, which I will make more specific. If anybody is willing to make the game into a mobile game, and do the distribution tasks, I will be glad to take the person as an equal partner (50%) in any benefits and a coauthor. I see this as a free mobile game with some ads. My contribution is the game and a promise that I will be adding new levels and characters when I have some ideas.
Well I actually came from the same position where you are now. The license to be enrolled in the "apple developer program" isn't that mutch of a big deal. Just pay and you can make a provisioning profile and certificates. Wich you don't even need during developing unless you want to test on a device. I think you are giving away to mutch for just some minor changes to your code. Heck if you even used MouseEvents it would still work on iOS.
I could take a look for you if you want to.