Klaim
|
![](https://forums.tigsource.com/Themes/tigsource/images/post/xx.gif) |
« Reply #3 on: March 21, 2013, 04:27:27 AM » |
|
I tested this game very quickly on a Samsung Note 3, so here are some remarks:
- I fired the game, but then got a message to I wanted to get out of it but getting back is apparently buggy: it makes a 'toc toc' sound, then when I want to get back to it it will show the exit screen. - Why is there an exit screen? Why is it asking if I'm being bored by the game? It looks like the devs are being insecure about the game. Remove this screen: when I use the get back button from the menu I just want to exit, don't add this kind of thing. - The graphics might be a problem: to sum-up, it looks amateurish. I'll try to help on this but I'm not an expert on graphics so maybe ask to an expert after you read this: 1. I think the drawing is good. 2. I think the coloring of characters is good, but read the rest. 3. The composition of screens is insanely bad: texts superposed, which looks like buttons but they are not, too much different fonts, too much different gradients. The splash screen is really not good at all, in particular the blurry vulture... this screen really have to be totally changed. As said, the drawing of the characters are good enough to me, this is totally broken by the global composition. 4. I think that the colors might be too bright, which plays in the amateurish look. I don't know what to do about it, but maybe you should work on limiting the color pallete or something? Anyway graphics needs a lot of work, or please remove all graphic complexity. I don't mean it's very bad, it's just really amateurish (I've done the same errors myself when I first made games, but it was around high school so I learnt, but you'll need to learn some basic composition coloring stuffs I guess) - I think the menu have too much depths. - I think it's nice to have the story introduced as some kind of comics. However it would be better if each image would appear when I tap, instead of having 4 in once. That's a taste thing not a particular problem though. I make comics and digital comics so I think this could be better but it's not the game so it's ok. - The story is hard to follow because of the way text is used. As I said I make comics so I know how it works but it's hard to explain how to fix this without re-storyboarding this part. - The first level is insanely difficult. Basically, the control is very very very very hard. I think you figured now why most platform games on touch devices either have only a jump action (runners), or only have directional navigation but not jump. Here it's so hard that I just can't get at the end of the level. I stopped trying after 3 minutes. If the game starts this way, there is no reason for me to assume it's easier after it.
Note that I don't abandon easily hard games, but if the basic navigation control is a challenge, then I don't see the point.
So, I stopped there but I think you might have learnt a lot with this game. I hope you'll fix the graphic problems and navigation problems in the next ones.
|