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April 25, 2024, 12:18:47 PM

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TIGSource ForumsDeveloperArtWorkshopA programmer tries pixel art
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Author Topic: A programmer tries pixel art  (Read 2474 times)
vittorioromeo
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« on: March 25, 2013, 05:03:36 AM »





I've followed some references for the run/walk cycles.
How can I improve this sprite?
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SolarLune
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It's been eons


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« Reply #1 on: April 09, 2013, 09:45:52 PM »

It's really small, and the light colors can't really be seen on the forum's white background. I like the animations, though - the run cycle's excellently smooth.

I think a kind of 'together' color scheme would help - the character's colors are widely varying (tan, blue, green, etc.), unless you meant to do that just to get the character's animations done.
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solkar
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« Reply #2 on: April 25, 2013, 06:39:01 AM »

The walking cycle is not worknig for me, it looks like the legs are jut opening and closing. The running is really smooth though.  Hand Thumbs Up Left
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TNERB
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gamez stink


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« Reply #3 on: April 25, 2013, 09:56:12 AM »

Did an edit hope ya don't mind:



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vittorioromeo
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« Reply #4 on: September 14, 2013, 06:09:23 AM »

Resurrection.



Going for a dark/sad mood, it's supposed to be the inside of a factory.
How can I improve it?
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0x0961h
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« Reply #5 on: September 14, 2013, 08:40:02 AM »

Going for a dark/sad mood, it's supposed to be the inside of a factory.
How can I improve it?

How about make shadows more dark and lights more bright, like this:
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vittorioromeo
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« Reply #6 on: September 18, 2013, 07:13:39 AM »

Something new

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Jrap
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« Reply #7 on: October 01, 2013, 06:27:19 AM »

Something new

-snip-

oh ho digging those sexy purples  Noir
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SophieDaze
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« Reply #8 on: October 01, 2013, 11:56:46 PM »

A lot of very bright colours as well as a bit too little contrast between the characters and the floor.


or


if any of those are to help.
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louisdeb
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« Reply #9 on: October 02, 2013, 05:48:34 AM »

To be honest I liked the outline colour being very saturated, but didn't really like the inner sprite colours.
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