rundown
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« Reply #20 on: August 12, 2013, 04:50:28 PM » |
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Just bin tinkering with ideas.
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« Last Edit: August 15, 2013, 03:00:59 AM by rundown »
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Games Inquirer
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« Reply #21 on: August 12, 2013, 04:52:42 PM » |
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Neat.
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rundown
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« Reply #22 on: August 14, 2013, 06:08:41 AM » |
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The protagonist now has a buddy! the robot is using a lemnis function for movement. don't look at the quality of the gif though. Something seemed to whent wrong.
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« Last Edit: August 15, 2013, 03:04:19 AM by rundown »
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Impmaster
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« Reply #23 on: August 15, 2013, 01:23:02 AM » |
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Yo dude, all your images have the " Is this your photo? Upgrade to Plus for additional bandwidth." thing.
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rundown
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« Reply #24 on: August 15, 2013, 03:07:30 AM » |
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Yo dude, all your images have the " Is this your photo? Upgrade to Plus for additional bandwidth." thing.
I hate when that happens >.< I changed all links. Photobuckets seems to be more and more useless if you get to mutch views. thanks for the headsup!
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rundown
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« Reply #25 on: August 17, 2013, 03:34:12 AM » |
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Didn't know I had a bug with my health. It's all fixed now! You can now die again if you run out of oxygen!
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rundown
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« Reply #26 on: August 17, 2013, 08:36:23 AM » |
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Bin working on my doors some more. I have a door that opens as you are near it and a door that closes as you are near it. These will be used to enter the vacuum of space! The opening animation is a bit to fast though. I'm going to edit that! i's not that opening an airlock goes open that easy :p
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Tiago_BinaryPig
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« Reply #27 on: August 17, 2013, 01:54:42 PM » |
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Great looking game you got here. I saw your last .gif on the screenshot saturday thread and i just would like to point out that the doors are behind the player, which looks kinda weird. In order to give that effect that you really need to open the door, it should be in front of the player. (but it's just my honest opinion) Keep up the great work
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rundown
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« Reply #28 on: August 17, 2013, 03:12:22 PM » |
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Great looking game you got here. I saw your last .gif on the screenshot saturday thread and i just would like to point out that the doors are behind the player, which looks kinda weird. In order to give that effect that you really need to open the door, it should be in front of the player. (but it's just my honest opinion) Keep up the great work easy fix, just gotta change the Zindex of my childs. didn't notice that at all! thx!
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rundown
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« Reply #29 on: August 19, 2013, 01:14:18 PM » |
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working on the menu today. Mostly scripted stuff. Nothing visual fancy as of now. No bugs atm what so ever. It's a good day!
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Snack
Level 0
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« Reply #30 on: August 19, 2013, 02:08:53 PM » |
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I think you are doing wonderful job with this. I will keep my eye on it Best, Snack
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rundown
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« Reply #31 on: August 20, 2013, 12:54:21 PM » |
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ok so the logic for the menu is done. I also added an intro wich will have an animation in it. I still have to fix the positioning of the menu and some effects. also Like us on the facebook!
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« Last Edit: August 20, 2013, 02:38:55 PM by rundown »
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rundown
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« Reply #32 on: August 20, 2013, 04:37:29 PM » |
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Hah then there is this guy!
My name is Nick Alfieri.
How far are you off from completion and what are you plans for marketing and distribution
I'm gonna test him how far he goes. I ain't giving him free money for just posting my game once on reddit.
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Blambo
Guest
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« Reply #33 on: August 20, 2013, 05:17:05 PM » |
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Possibly the shadiest thing I've ever seen.
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rundown
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« Reply #34 on: August 21, 2013, 12:31:18 PM » |
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Possibly the shadiest thing I've ever seen.
very shady. Seems like he gave up. Although he gave me best of luck >.< superwierd! On another note! The new gravity changers look spiffy! Going to need to change the wall panels to make it more obvious. Maybe a panel special for the gravity changer!
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« Last Edit: August 21, 2013, 12:49:21 PM by rundown »
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rundown
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« Reply #35 on: August 21, 2013, 04:13:12 PM » |
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http://www.propzone.be/platformer5.swfwould you be so kind to please tell me this works in your browsers =3 if it seems frozen just click a few times on the game. It's not really made for web so the menu doesn't fuly work. arrows for movement g for gravitation device F1 for menu I should make a slider for sound though.
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« Last Edit: August 23, 2013, 04:19:13 AM by rundown »
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eigenbom
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« Reply #36 on: August 22, 2013, 05:53:31 PM » |
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This looks rad! Game works on my comp in chrome. Menu doesn't appear when pressing 'f' or 'F'.
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rundown
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« Reply #37 on: August 23, 2013, 04:18:49 AM » |
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This looks rad! Game works on my comp in chrome. Menu doesn't appear when pressing 'f' or 'F'.
F1 not F =p I made a typo.
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rundown
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« Reply #38 on: August 28, 2013, 03:36:18 AM » |
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Fixed another bug that I was not aware of.
If you were holding the jump button it wouldn't register your land if you touched the ground. This made the jump animation think you were still in the air. Stupid I didn't saw this sooner. It's fixed though.
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rundown
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« Reply #39 on: September 04, 2013, 08:52:05 AM » |
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So the menu works like it should work. And I made some new sprites. There will be more assets shown soon though. video of the menu and music
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