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December 09, 2019, 05:16:13 AM

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TIGSource ForumsCommunityDevLogsANTRAXX - Bringing Back The Isometric Mech Shooter
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Author Topic: ANTRAXX - Bringing Back The Isometric Mech Shooter  (Read 46130 times)
next2indies
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« Reply #180 on: October 02, 2016, 03:39:24 PM »

Hey! The game looks amazing, the visuals are amazing. What is your KS strategy? We love Kickstarter (I personally have backed +70 projects) and we love KS strategies.

We must say that Sunday is not a good day to start a KS u_u
Statiscally, best days are Monday or Tuesday!

We will  take a look on the KS page now!

Best of lucks Wink
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cykboy
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« Reply #181 on: October 06, 2016, 11:08:39 AM »

couldn't agree more man. thanks for the reply!
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io3 creations
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« Reply #182 on: October 06, 2016, 11:40:21 AM »

This topic just came up in another devlog. Here's part of LobsterSundew's post regarding Kickstarter launch days:
The table is the result of these guidelines based on past experience:
● Mondays to Wednesday are generally good days to launch.
● Ending on Fridays, Saturdays or Sundays should be avoided if possible.
● Mondays to Wednesdays are generally good days to end.
● Thursday aren't as good a day to launch because the last half of the precious first-48-hours gets wasted on a Friday. However, Thursdays can be a good day to end.
● A campaign duration of 30 to 34 days is recommended. Running closer to 30 days is generally better, but sometimes a few extra days help align the campaign with a much better date to end while not losing a good starting date.
● It is good to launch in the morning and end in the evening for the Eastern time zone for North America. There is an option to set the specific ending hour for the final day.
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cykboy
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« Reply #183 on: October 06, 2016, 12:48:31 PM »

This topic just came up in another devlog. Here's part of LobsterSundew's post regarding Kickstarter launch days:
The table is the result of these guidelines based on past experience:
● Mondays to Wednesday are generally good days to launch.
● Ending on Fridays, Saturdays or Sundays should be avoided if possible.
● Mondays to Wednesdays are generally good days to end.
● Thursday aren't as good a day to launch because the last half of the precious first-48-hours gets wasted on a Friday. However, Thursdays can be a good day to end.
● A campaign duration of 30 to 34 days is recommended. Running closer to 30 days is generally better, but sometimes a few extra days help align the campaign with a much better date to end while not losing a good starting date.
● It is good to launch in the morning and end in the evening for the Eastern time zone for North America. There is an option to set the specific ending hour for the final day.

if only we had read that before, i think our issue is that we hyped up a release for october 1st and then came twitchcon, it was a saturday and a few other events happened. we had a pretty rough launch due to this, and definitely something anyone considering KS should avoid

however, we are slowly climbing back up this week after alot of marketing and effort. just hit 10% of our goal, and we can still make it. it's not impossible to be funded if you launch on a weekend but it does make it so much harder than it already is.
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Qemist
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« Reply #184 on: September 09, 2019, 09:25:11 AM »

Cykboy is no longer associated with the Antraxx project and does not hold the copyright to any of the art shown.
Please remove this topic as soon as possible.
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Superb Joe
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« Reply #185 on: September 09, 2019, 11:00:52 AM »

the last post was from 3 years ago man
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cykboy
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« Reply #186 on: September 09, 2019, 01:15:03 PM »

the last post was from 3 years ago man

not to mention that this account used to be shared Smiley
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NovaSilisko
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« Reply #187 on: September 09, 2019, 02:08:33 PM »

Well the attitude of whoever has the copyright now just makes me reluctant to touch the game. Shame, cause it looked pretty neat...
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Qemist
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« Reply #188 on: September 09, 2019, 02:19:45 PM »

You're right. I shouldn't have made this post at all. My bad.
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