Apple Bin is a physics blastery puzzler type casual game. The title may have given it away but the object of the game is to get the apple in the bin!
HistoryThe game was originally written in Silverlight for Windows Phone using the Farseer physics engine (Box2D port).
Now For the last couple of months I've been porting the entire game to GameMaker which has been smooth sailing for the most part. I'm going to target an Android release initially, and fingers crossed I'm not to far away from that.
FutureAfter Android I'll start moving onto other platforms. HTML5 seems suited to the casual nature of the game and i plan to go to iOS at some stage although i don't know how that's going to go down
Has anyone had any experience releasing a mobile targeted game to say PC? Really not sure the best way to distribute it.
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