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Author Topic: Indie Brawl: Who next?  (Read 27392 times)
Zaratustra
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« Reply #20 on: October 15, 2008, 12:09:22 PM »

Spoilers? If 'you get a new weapon' is a spoiler, Quote is in serious trouble.
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Anarkex
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« Reply #21 on: October 15, 2008, 12:19:04 PM »

I don't want to sound like I'm beating a dead horse, but I still think Madotsuki from Yume Nikki would make a great character at the cost of losing the slow creepiness of the game for a zany, tricky style. Creator permission might get a little weird but it's still doable.

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Rory
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« Reply #22 on: October 15, 2008, 03:05:04 PM »

Welp, I downloaded Lyle in Cube Sector last night but had to go to bed before I could play it (Hellsing's addictive, alright?), and I'm a gonna download Lugaru today (even though Nightshade's already got dibs on Turner), and now I'm gonna download La Mulana to check out Lemeza.

Spoilers? If 'you get a new weapon' is a spoiler, Quote is in serious trouble.
:D

EDIT: Just played Lyle in Cube Sector some, his ^A is obvious; he throws a cube downwards, propelling himself upwards. >A could be throw a cube. And that's the extent of my knowledge so far Undecided
But if someone comes up with a movelist I'll start coding him.
@ chutup: not sure about your movelist there. She has to have the shotgun!
« Last Edit: October 15, 2008, 05:06:57 PM by Rory » Logged
Xion
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« Reply #23 on: October 15, 2008, 05:07:50 PM »

you know, most powerful attacks' weaknesses so far seem to be their charging time. In Smash Bros. (oh no, not that comparison! Listen:) In Smash Bros. Jigglypuff's most powerful move was an almost instant KO that's main limitation and difficulty to perform was that you had to be literally right over your opponent or it would leave you wide open and unable to move for a really long time. So anyway I'm thinking that's what Crack could be like, performically. Effectually, it could, as said, disable S (or A) moves for a time, or maybe make it so you can't double jump.

Anyway, I think Iji.
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KennEH!
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« Reply #24 on: October 15, 2008, 05:15:15 PM »

you know, most powerful attacks' weaknesses so far seem to be their charging time. In Smash Bros. (oh no, not that comparison! Listen:) In Smash Bros. Jigglypuff's most powerful move was an almost instant KO that's main limitation and difficulty to perform was that you had to be literally right over your opponent or it would leave you wide open and unable to move for a really long time. So anyway I'm thinking that's what Crack could be like, performically. Effectually, it could, as said, disable S (or A) moves for a time, or maybe make it so you can't double jump.

Anyway, I think Iji.
I think having crack as a super powered, but a very situational move is a really cool idea. If you used the same movement and speed as in the original game it should work.
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Rory
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« Reply #25 on: October 15, 2008, 05:20:30 PM »

I know, lets have a poll!
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shig
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« Reply #26 on: October 15, 2008, 05:51:21 PM »


EDIT: Just played Lyle in Cube Sector some, his ^A is obvious; he throws a cube downwards, propelling himself upwards. >A could be throw a cube. And that's the extent of my knowledge so far Undecided

He can kick people, if he kicks cubes, they will slide along the floor.
Also, it would be cool if he had this really slow move where he makes one of these really big cubes and smashes whatever is right in front of him.

Also a move where he uses his cube magic to create a cube in THE EXACT SAME PLACE the enemy is, effectively trapping his opponent in the cube. Or maybe grabbing and smashing/bending the enemy until he gets shaped like a cube. Wich can be kicked.
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Rory
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« Reply #27 on: October 15, 2008, 06:15:49 PM »

Or maybe grabbing and smashing/bending the enemy until he gets shaped like a cube. Wich can be kicked.

:D would be hard to do though. You would need an extra "cubification" sprite for each character. It could be done!
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Rory
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« Reply #28 on: October 15, 2008, 06:53:06 PM »

I've just been playing Within a Deep Forest, and I reckon the ball could be made into a character. For example, in the air vA turns into Iron Ball and falls down. I dunno about other moves, but as I go through the game I'm fairly sure I could whip up a decent movelist, unless anyone else wants to?
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Xion
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« Reply #29 on: October 15, 2008, 07:35:18 PM »

Could Lyle summon a cube to be thrown ala Naija's seed, only reusable?
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godsavant
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« Reply #30 on: October 15, 2008, 07:38:15 PM »

Or maybe grabbing and smashing/bending the enemy until he gets shaped like a cube. Wich can be kicked.

:D would be hard to do though. You would need an extra "cubification" sprite for each character. It could be done!

The cube would probably take more effort than the ninja himself, considering he's just a silhouette.
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Soulliard
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« Reply #31 on: October 15, 2008, 07:57:05 PM »

Could Lyle summon a cube to be thrown ala Naija's seed, only reusable?
This was the direction I was thinking of taking Lyle. He could be a 'thrown weapons specialist.' He could summon different types of cubes (standard blue cubes, explosive red cubes, and maybe item-carrying yellow cubes) and use them in ways other characters couldn't (such as his double jump/downward throw move).
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William Broom
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« Reply #32 on: October 15, 2008, 10:19:23 PM »

I love the idea of cracking disabling their moves. It could disable EITHER S moves or A moves, decided at random. Would be even nastier because your opponent spends a moment working out what moves he's still got.

@Rory: Well, her A> could easily be changed to a shotgun. Personally I was never very fond of that weapon, though.

I don't want to sound like I'm beating a dead horse, but I still think Madotsuki from Yume Nikki would make a great character at the cost of losing the slow creepiness of the game for a zany, tricky style. Creator permission might get a little weird but it's still doable.


I like this idea, but I have no idea what powers you get in Yume Nikki. Like with Lemeza, mock up a movelist and she'll get more support.
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Rory
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« Reply #33 on: October 15, 2008, 11:55:56 PM »

Well, her A> could easily be changed to a shotgun. Personally I was never very fond of that weapon, though.

No, it was complete balls. But it is iconic.
We could use the shocksplinter machine gun or whatever it was. It was wildly inaccurate, but fairly powerful.
Um, what else? Hyper-pulse/pulse gun or Cyclic Fusion Ignition system yes. Crack yes. Kick obviously. Velocithor maybe, maybe not. Nuke fuck yes. Rocket launcher? Machine gun? Repulsor thingy that was basically a circle of Kick, ehh... maybe. Maybe just the projectile repulsor.
Just throwing ideas around, y'know?
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William Broom
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« Reply #34 on: October 16, 2008, 12:05:27 AM »

The list of moves I had for Lemeza on my own version of indie smash:

Lemeza has a double jump and a 'cling' wall jump - he can grab on to walls and stay there as long as he wants, then jump kick away.

A = Whip.
A> = Katana swing that hits below and ahead.
OR Fast knife swing.
Av = Angel Shield. Stops projectiles.
A^ = Axe swing that hits above and ahead.
S = Shuriken. Flies straight forward.
S> = Bomb. Bounces off the ground a couple of times then explodes, kinda like Napalm Man's weapon in Megaman 5. May explode on impact.
Sv = Kunai. Rolls along the ground, falling whenever it finds a hole.
Sv (midair) = Spear. A simple shot fired directly downwards.
S^ = Flare. A simple shot that flies directly upwards.

Possible items:

Lamp of Time - freezes everything but you for a few moments.
I like this movelist a lot. I never knew Lemeza was such a... ninja. But how will the Angel Shield distinguish itself from a normal shield?
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Rory
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« Reply #35 on: October 16, 2008, 12:07:06 AM »

The list of moves I had for Lemeza on my own version of indie smash:

Lemeza has a double jump and a 'cling' wall jump - he can grab on to walls and stay there as long as he wants, then jump kick away.

A = Whip.
A> = Katana swing that hits below and ahead.
OR Fast knife swing.
Av = Angel Shield. Stops projectiles.
A^ = Axe swing that hits above and ahead.
S = Shuriken. Flies straight forward.
S> = Bomb. Bounces off the ground a couple of times then explodes, kinda like Napalm Man's weapon in Megaman 5. May explode on impact.
Sv = Kunai. Rolls along the ground, falling whenever it finds a hole.
Sv (midair) = Spear. A simple shot fired directly downwards.
S^ = Flare. A simple shot that flies directly upwards.

Possible items:

Lamp of Time - freezes everything but you for a few moments.
I like this movelist a lot. I never knew Lemeza was such a... ninja. But how will the Angel Shield distinguish itself from a normal shield?

I haven't actually played the game (yet!) but for the purposes of Indie Brawl I would suggest it can block unblockable projectiles but not melee attacks.
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William Broom
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« Reply #36 on: October 16, 2008, 12:55:48 AM »

Maybe... but I'm not sure how many unblockable projectiles there will be in the game. So far I think there are two (fully charged Spur, and fully charged Xoda Blast).
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DjangoDurango
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« Reply #37 on: October 16, 2008, 04:52:46 AM »

TRILBY

Indeed. Some move list ideas.

A - Umbrella Strike - Trilby never struck me as much of a fighter, but surely he swing a stick? I imagine it as kind of a round-house swipe-like motion.

>A - Flit - Looks the same as in The Art of Theft, deals damage to anyone he flits past.

^A - Flit Leap - Same as Flit, but going up.

vA - Smoke Bomb - Trilby drops a poisonous smoke bomb. Sort of like Naija's Whirlpool, without the moving up. Creates a shieldy cloud that damages enemies caught in it.

vA(air) - Flit Dive - Can you tell I'm using Naija's move set as a basis?

S - Tazer - Trilby tazes an enemy. In that same neat way he does in Art of Theft.

>S - Reasonable Doubt - Trilby, through the power of his own awesome, makes enemies within a certain range disoriented momentarily. Maybe he blends into the background a little or something to explain this?

^S - Zip Line - Trilby fires his grolly straight up, which propels him skyward. Anyone caught in his way takes damage. More damage than a Flit Leap.

vS - ? - I feel like this should be some huge, super duper move, but I got nothing. I know it was mentioned somewhere that he could turn invisible, which would be pretty cool, but if he's invisible, how do you know where he is? (I have this problem with certain characters in Mortal Kombat, you see.)

Also, what do you think of him using the umbrella to block? And maybe instead of plain jumping, he opens it and it pulls him up? I really like the way he jumps in The Art of Theft, but obviously there's not a ledge for him to hook onto every time.

Anyway, some ideas there. Certainly can be improved upon.
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Valter
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« Reply #38 on: October 16, 2008, 06:37:24 AM »

Chutup, the angel shield could be used to reflect projectiles instead of simply blocking them.
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shig
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« Reply #39 on: October 16, 2008, 08:06:41 AM »

If Trilby flits past trough an enemy he should steal whatever item he is holding.

And I think the smoke bomb should be his VS. His VA should be some dodging move IMO.

Also I don't think he should be able to flit in midair. I'm pretty sure we can come up with something else.

Quote
:D would be hard to do though. You would need an extra "cubification" sprite for each character. It could be done!

Yeah, but it would be the awesomest attack ever if it gets done. Beer!
« Last Edit: October 16, 2008, 08:10:45 AM by shig » Logged
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