I can tell this has been quite a journey for you.
It has! I've had the game concept in my mind for many years, and like I said I started work in 2011. That was when I discovered GameSalad - I've never really enjoyed programming (even though I study CompSci at university...) so it seemed to be perfect to be able to create an iOS app through drag and drop. The game has changed a lot, originally it was heavily story based but I didn't have the patience to persist with what it was going to be. So in January I started over and created Hayfever as a simple arcade game.
So glad you can empathize.
DEVLOG OF THE YEAR, ALL YEARS.
Thanks. Is there an award?