Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1191495 Posts in 51319 Topics- by 42230 Members - Latest Member: Showcrate

February 12, 2016, 06:32:11 pm

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsFeedbackDevLogsplease delete
Pages: 1 [2] 3 4 ... 7
Print
Author Topic: please delete  (Read 35368 times)
jO
Level 4
****


Adventure awaits!


View Profile WWW
« Reply #20 on: April 03, 2013, 10:53:19 pm »

This is coming together nicely. The line of sight already looks really good and juicy.
Logged

Aquanoctis
Level 6
*


View Profile WWW
« Reply #21 on: April 04, 2013, 01:47:03 am »

What method are you using for the lighting? Looks tile based...?
Logged

DDaley
Level 4
****



View Profile WWW Email
« Reply #22 on: April 04, 2013, 04:37:56 am »

Glad to see you working on your own stuff again  Beer!
Logged

Life sucks and then you die.
alastair
Level 10
*****





View Profile WWW Email
« Reply #23 on: April 04, 2013, 03:14:34 pm »

This looks cool! I was secretly hoping it would be a high-res roguelike since you're so good at graphics.
Logged
Conker534
Guest
« Reply #24 on: April 04, 2013, 03:27:40 pm »

so I'd like to share them in the interest of helping out other Game Maker users like me who are still learning how to program well.

I would really enjoy that.

Anyways this looks neat i'll keep my eye on it.! :D
Logged
eigenbom
Level 10
*****


@eigenbom


View Profile WWW
« Reply #25 on: April 04, 2013, 03:33:05 pm »

i too will eyeball this Blink
Logged

Joshua
Level 5
*****


Be rad to one another!


View Profile WWW Email
« Reply #26 on: April 05, 2013, 09:06:36 am »

I'm definitely watching this! I really appreciate your write ups on techniques and algorithms.  Grin
Logged

Connor
Level 7
**


Programmer of the jasper chronicles


View Profile WWW Email
« Reply #27 on: April 06, 2013, 06:45:36 pm »

after seeing what you did with archer, (sad it didnt get finished it appears), im glad to see your still making games. rock on man!  Hand Metal Left Wink Hand Metal Right
Logged

Firearrow games
www.firearrowgames.com

verigans revenge:
http://forums.tigsource.com/index.php?topic=45807.0

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
happymonster
Level 10
*****



View Profile WWW
« Reply #28 on: April 06, 2013, 11:53:56 pm »

I'm also looking forward to what happens with this, and seeing some of your great artwork. Smiley
Logged
Ashkin
Guest
« Reply #29 on: April 07, 2013, 01:47:37 am »

A hole still aches in my heart where Archer once rested. Will this fill the gap? We shall see.
Logged
Franklin's Ghost
Level 10
*****



View Profile WWW Email
« Reply #30 on: April 08, 2013, 10:14:15 am »

Just posting so I can keep track of this. Don't want to miss out on a new Gabriel project.
Logged

happymonster
Level 10
*****



View Profile WWW
« Reply #31 on: April 11, 2013, 09:37:43 am »

I'm confused, I thought all the graphics would be made out of Hexels?
Logged
CVaseTYb!!
Guest
« Reply #32 on: April 11, 2013, 01:31:31 pm »

the character sprites look great, i didn't realize how detailed they were until that last zoomed in screen
Logged
alastair
Level 10
*****





View Profile WWW Email
« Reply #33 on: April 11, 2013, 03:56:55 pm »

Looks fantastic!
Logged
mushbuh
Level 9
****


Epic Laughs await you, traveler *tips steampunkhat


View Profile WWW Email
« Reply #34 on: April 11, 2013, 04:51:45 pm »

 Hand Thumbs Up Right
Logged

happymonster
Level 10
*****



View Profile WWW
« Reply #35 on: April 12, 2013, 01:51:16 pm »

I was hoping you could make the game without the tiled look that rogue like's often have? Smiley
Logged
Sean HTCH
Level 10
*****



View Profile WWW
« Reply #36 on: April 12, 2013, 09:36:06 pm »

how much music/what kinda music? what kinda feels do you have in your head for the game ? is this the final art style etc
Logged

st33d
Level 1
*



View Profile WWW
« Reply #37 on: April 13, 2013, 01:22:30 am »

I was hoping you could make the game without the tiled look that rogue like's often have? Smiley

It's on a grid mate. Grids are implicitly tiles. Might as well ask him to do it all in circles.

(yes I've played HyperRogue, it's still technically hex tiles)
Logged
happymonster
Level 10
*****



View Profile WWW
« Reply #38 on: April 13, 2013, 02:32:22 am »

No, I meant with more art to hide the tile nature. Smiley
Logged
happymonster
Level 10
*****



View Profile WWW
« Reply #39 on: April 13, 2013, 08:38:17 am »

Those creatures look very nice - unusual designs as well, not the typical D&D style. I like the way they look almost rendered at small size. Do they all look as sketchy as the snail at the original size? I wonder if that would work for me.. Smiley
Logged
Pages: 1 [2] 3 4 ... 7
Print
Jump to:  

Theme orange-lt created by panic