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TIGSource ForumsDeveloperPlaytestingneed some juicy for this puzzler: Unstack2
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Author Topic: need some juicy for this puzzler: Unstack2  (Read 494 times)
ananasblau
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« on: April 06, 2013, 12:01:47 AM »

Started Friday to port an older macruby game of mine to coronasdk. new version is already juicier than the old one but i need more of that. My weak point: I don't have a smartphone, at all. So I'm uncertain about what sort of juice I could add. tigsource, give me a few hints or tasks to make this gam better, please? I'll post a picture of my cat for every suggestion.

gameplay video here:

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ananasblau
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« Reply #1 on: April 10, 2013, 08:45:39 AM »

right that's how far i got visually: http://youtube.com/watch?v=qYm5lRQGyds
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Udderdude
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« Reply #2 on: April 10, 2013, 09:42:51 AM »

Add particle effects. Lots of them. Durr...?
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ananasblau
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« Reply #3 on: April 10, 2013, 09:55:53 AM »

Moar? I could add some sparkles when you move around with the finger, and a rainbow when you score.
Does that compute?
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Leon Fook
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« Reply #4 on: April 10, 2013, 11:15:00 AM »

I keep seeing you using the word "juicy", so why not change the graphic theme into something "juicy"? Like,

-y kind of juicy, where when you match the thing, the block goes splat kind of juicy? Just my two cent.

Maybe i just dunno what's this "juice" you're talking about.
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ananasblau
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« Reply #5 on: April 10, 2013, 11:26:54 AM »

Maybe i just dunno what's this "juice" you're talking about.

that stuff, sadly different for every game


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