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TIGSource ForumsDeveloperDesignBased on the box art, design the game?
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Author Topic: Based on the box art, design the game?  (Read 30086 times)
Zaphos
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« on: October 16, 2008, 10:55:23 PM »

I'd love to see game "remakes" based purely on the box art.

For example, take this box art for super breakout on the Atari:

What's a game design which matches that box art?


(Image came from: http://www.tripoint.org/games/literature/artwork/artwork.html ...)

Also: Any other good box art for re-imagining?  (don't post the megaman one)
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« Reply #1 on: October 16, 2008, 11:12:05 PM »

Winner!

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William Broom
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« Reply #2 on: October 17, 2008, 01:34:50 AM »


Imagine an FPS where everybody's guns churn out ridiculous amounts of physically simulated spent cartridges, filling up the area as time goes on. Of course this mechanic would be used for tons of contrived puzzles as well.
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Farbs
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« Reply #3 on: October 17, 2008, 01:55:16 AM »

I love the astronaut's visor rainbow. It's very 2001.

Also this obviously belongs here:

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Annabelle Kennedy
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« Reply #4 on: October 17, 2008, 07:15:10 AM »

amazing breakout boxart

 :D

speaking of that ico box art...



what sony PR genius okayed this???

and people wonder why the game didnt do so hot stateside when it first came out
« Last Edit: October 17, 2008, 07:19:27 AM by Annabelle Kennedy » Logged
TeeGee
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« Reply #5 on: October 17, 2008, 09:43:04 AM »

For example, take this box art for super breakout on the Atari:

What's a game design which matches that box art?

This box looks like if Fish designed it, and then they added the astronaut on it.
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Tom Grochowiak
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« Reply #6 on: October 17, 2008, 10:12:34 AM »

that box is my bible.
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agj
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« Reply #7 on: October 17, 2008, 04:39:19 PM »

I'm loving that Super Breakout box.
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Chris Whitman
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« Reply #8 on: October 17, 2008, 05:07:30 PM »


Imagine an FPS where everybody's guns churn out ridiculous amounts of physically simulated spent cartridges, filling up the area as time goes on. Of course this mechanic would be used for tons of contrived puzzles as well.

I'd prefer to this game as Dig Dug, but you're digging through a mountain of bullets, and when you dig, they explode in set directions, damaging enemies (or yourself) and solving puzzles!
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« Reply #9 on: October 17, 2008, 05:11:05 PM »

The super breakout one just makes me think of 2001. :D That cosmo-man is gonna be a cosmo-manbaby soon enough.
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
Chris Whitman
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« Reply #10 on: October 17, 2008, 05:17:27 PM »



You play the lonely windmill: watch couples dance and play in front of you, knowing that you can never experience their joy. Press X repeatedly to spin, and O repeatedly to reminisce about better days. You can also press nothing to sit there, listlessly. It doesn't really matter in either case. There's no way to win, and the only losing condition is if you press X too much, causing the restraining device placed on your rotor to prevent you from overloading the outdated U.S. power grid to wear down your mechanism until you fall apart.
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GregWS
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« Reply #11 on: October 17, 2008, 05:32:09 PM »

That Super Breakout box is great!  There's something I love about that style of graphic design; I really wish it was still in high use nowadays.
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Matt Thorson
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« Reply #12 on: October 17, 2008, 05:48:28 PM »

Winner!



This one would be tough because you'd have to work in both the old hillbilly with the banjo and the text "The hyper-speed shootout in space".  As well as the spaceship which looks more like a sword of flame.

Hyper-speed hootenanny in space with fire swords?
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Valter
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« Reply #13 on: October 17, 2008, 05:54:34 PM »

Am I gonna have to bust out the Mega Man box art? Ok, that's it! Angry

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neon
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« Reply #14 on: October 17, 2008, 06:11:46 PM »

the game mechanic is that everyone and everything is drawn with bad anatomy or weird volumes and forms, so people move really wonkily (it's a word!) and things kind of fuck up every now and then, and by every now and then i mean ALL THE TIME

so you have to get to the exit before everything completely becomes a clusterfuck and your NES starts smoking
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« Reply #15 on: October 17, 2008, 06:13:30 PM »

(don't post the megaman one)
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Seth
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« Reply #16 on: October 17, 2008, 06:20:02 PM »

Wait, why isn't this an official compo?
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William Broom
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« Reply #17 on: October 17, 2008, 06:28:36 PM »

It is a 'compo idea'. And from this thread, I'm starting to think it would be a really, really good one.

EDIT: Wait, actually I don't think it is. They only have 'based on an ad' which is not as good.
« Last Edit: October 17, 2008, 06:32:02 PM by chutup » Logged

Valter
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« Reply #18 on: October 17, 2008, 06:31:44 PM »


He wrote it too small, honest! Besides, that box art is way too amusing to resist. Well, hello there!
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« Reply #19 on: October 18, 2008, 09:13:06 PM »

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