A.k.a. The game I am going to work on when I am slacking on
Not So ANSI Sub Game but still feel like coding.
I decided to work on this to keep wargaming out of Not So ANSI Sub Game, directing that energy here instead. I also like the idea of indirectly controlling a warfront, which I first really experienced through STAVKA-OKH. I also really wanted to use Hexels' trixels for something.
Anyways, it's going to be a strategy game where you're a commander in charge of a single front of a war. Your goal is to manage the front and somehow win the war. Turns will be one month at a time. It's not going to be historical in any way, shape, or form.
Not really 100% on all of the details yet, but here is what I mocked up today.
This will be the screen you see the most. You've got five options from here:
1. Check campaign status. This will be a menu where you get to see all of the details of the campaign displayed in one place. You get to see the supplies, morale, and headcount for each front, as well as an overall estimate of how things are going.
2. Speak with the admiral. You'll get to go to a screen like the one below that you use to convince the admiral that measures need to be taken to increase morale (not sure how this will be handled yet), that your monthly supply limit isn't enough, or that a draft needs to be instituted because you're essentially bleeding soldiers.
3. Choose next month's plan. You get to lay out the basic details for next month. Basically, which front to send supplies/reinforcements to and how each front should proceed.
4. Go to the break room. The pause menu. It'll look something like a break room.
5. Check the campaign map (clicking on the table under the options). That will bring up a screen like the one below that will give you an overall look at the current campaign and an the way that your current plan should be executed.
Plans won't be cut and dry though. How well a plan is carried out will depend on morale. If morale is low, then bad things that are undecided will start happening.
And...that's the gist of it that's been planned out so far. Probably going to be worked on at a slower rate than Not So ANSI Sub Game but I needed an outlet for the want to make a wargame.