Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411520 Posts in 69377 Topics- by 58431 Members - Latest Member: Bohdan_Zoshchenko

April 28, 2024, 04:28:00 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)Archived ProjectsIndie BrawlIndie Brawl: Trilby
Pages: 1 ... 16 17 [18] 19 20 21
Print
Author Topic: Indie Brawl: Trilby  (Read 103724 times)
Soulliard
Level 10
*****


The artist formerly known as Nightshade


View Profile WWW
« Reply #340 on: December 12, 2009, 10:05:08 AM »

Don't worry. I can edit it easily enough.
Logged

ArdentSideburn
Level 0
**



View Profile
« Reply #341 on: December 12, 2009, 10:47:00 AM »

Logged
JMickle
Level 10
*****



View Profile
« Reply #342 on: December 12, 2009, 10:48:04 AM »

ah thats loads better. But the umbrella doesn't look so great now.

I'M JUST SO HARD TO PLEASE
Logged

Soulliard
Level 10
*****


The artist formerly known as Nightshade


View Profile WWW
« Reply #343 on: December 12, 2009, 11:20:59 AM »

It looks really good. Seriously, what's wrong with it?  Undecided
Logged

Laremere
Level 5
*****



View Profile
« Reply #344 on: December 12, 2009, 11:30:27 AM »

Finger look much better, I think overall the animation is great.

Man... I really should try to contribute more than criticism to this project...
Logged

If a tree falls in the forest and no one is around to hear it, is sound_tree_fall.play() called?

"Everything that is really great and inspiring is created by the individual who can labor in freedom."
-Albert Einstein
hyperduck
Level 10
*****

Music and Noises


View Profile WWW
« Reply #345 on: December 12, 2009, 12:29:26 PM »

Just a thought, a simple one at that, but you should close off a thread or mark it [DONE] when the thread has served its purpose, I was just looking through all the work you guys have been doing and it's rather incredible, I sometimes forget that. Should hold better focus for you all if you make it apparent that you have decreased the workload each time that you do successfully!

I know that's mind numbingly simple, but I can't see it being done so I was hoping to suggest it as friendly advice. It works for me when I'm working through a soundtrack list or SFX list.
Logged

godsavant
Guest
« Reply #346 on: December 12, 2009, 12:33:50 PM »

Good idea, I always did that when doing spritefests.

Also, since 'flitting to the side' aniamtion will be done using purely Hot Soup particle effects, I feel the sprite slot in the OP should be taken off the list, lest someone accidentally go and waste effort on it.
Logged
hyperduck
Level 10
*****

Music and Noises


View Profile WWW
« Reply #347 on: December 12, 2009, 12:55:49 PM »

Good idea, I always did that when doing spritefests.

Also, since 'flitting to the side' aniamtion will be done using purely Hot Soup particle effects, I feel the sprite slot in the OP should be taken off the list, lest someone accidentally go and waste effort on it.

You sir, are correct.
Logged

Soulliard
Level 10
*****


The artist formerly known as Nightshade


View Profile WWW
« Reply #348 on: December 12, 2009, 02:25:15 PM »

There still needs to be a flitting animation. Otherwise, he'll just be sliding past with his idle animation.
Logged

William Broom
Level 10
*****


formerly chutup


View Profile
« Reply #349 on: December 12, 2009, 05:32:50 PM »

On the first page it says we need a wall clinging sprite - is Trilby supposed to cling to walls? Just wondering since I don't remember him doing that in his own games.
Logged

godsavant
Guest
« Reply #350 on: December 12, 2009, 05:55:34 PM »

He could cling to ceilings, but I don't think that'd be a very useful skill here... Giggle
Logged
Blaizer
Level 1
*



View Profile
« Reply #351 on: December 13, 2009, 02:38:10 AM »

Hmmmm, about the new sprite. It fixed the hands and the end of the umbrella, but it introduced a new problem. The umbrella is moving up and down weirdly, it looks like he's rolling it around instead of angling it side-to-side behind his head.

1:2:

Also, I'm really nitpicking now, but the outline on his front elbow is fixed mostly but it's too sharp right at the tip in some frames. Remove the final pixel at the edge to round it a bit, maybe?

Sorry, I don't want it to seem like I'm ungrateful for your brilliant work...
« Last Edit: December 13, 2009, 02:45:30 AM by Blaizer » Logged
godsavant
Guest
« Reply #352 on: December 13, 2009, 03:15:30 AM »

I don't think anyone cares.  Facepalm
Logged
Blaizer
Level 1
*



View Profile
« Reply #353 on: December 13, 2009, 03:43:53 AM »

Apoplectic
Logged
Tazi
Level 4
****


View Profile WWW
« Reply #354 on: December 13, 2009, 03:47:28 AM »

my head hurts
Logged

hyperduck
Level 10
*****

Music and Noises


View Profile WWW
« Reply #355 on: December 13, 2009, 04:35:06 AM »

Put a donk on it. And do the flitting motions!

FLITTING! MOTIONS! Ahhh barnacles and beezewax.
Logged

MaloEspada
Guest
« Reply #356 on: December 13, 2009, 07:47:35 AM »

The sprite is fine, i just don't understand what his left arm is doing. Is the hand in the pocket or what?
Logged
Inanimate
Level 10
*****

☆HERO OF JUSTICE!☆


View Profile
« Reply #357 on: December 13, 2009, 12:21:19 PM »

I always took it as he was holding it with BOTH of his hands, but you can't see the other one. But now you have me seeing yours...  Cheesy
Logged
JMickle
Level 10
*****



View Profile
« Reply #358 on: December 13, 2009, 12:37:48 PM »

no you can see the elbow of his back arm.

uhm will we need to edit it for the other direction? (i.e the umbrella will be the other way round)
Logged

shig
Guest
« Reply #359 on: December 13, 2009, 01:04:46 PM »

It's just some small detail.

Just let him have the Sagat effect. At least for now.
« Last Edit: December 13, 2009, 03:40:11 PM by shig » Logged
Pages: 1 ... 16 17 [18] 19 20 21
Print
Jump to:  

Theme orange-lt created by panic