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TIGSource ForumsCommunityDevLogsGlorious Companions - turn-based tactics [EARLY ACCESS]
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Author Topic: Glorious Companions - turn-based tactics [EARLY ACCESS]  (Read 14542 times)
ANtY
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« Reply #20 on: August 06, 2013, 01:59:57 AM »

I think we've finally found a 3d modeler for the project, awesome!

Also, here are concepts for first two units of Scarres army (only those two will look so similar)

Scarrling


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Impmaster
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« Reply #21 on: August 06, 2013, 03:37:01 AM »

Looks cool but the font on the character screens doesn't fit. Good luck, Anty.
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ANtY
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« Reply #22 on: August 07, 2013, 03:24:46 PM »

Looks cool but the font on the character screens doesn't fit. Good luck, Anty.
Could you elaborate? I don't quite understand this sentence :p
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ANtY
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« Reply #23 on: August 08, 2013, 11:51:06 AM »

Glorious: Companions explained – Army Management

If you want to learn something more about our upcoming game we have just the solution for you, dig in!
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« Reply #24 on: August 08, 2013, 05:05:35 PM »

Oh, what I meant before was that the font that you used on the character screens, (so, the ones with vanguard and adept on them), doesn't seem to fit the fantasy feel of the game. It feels more like a font you would use on a word document or something. I would say get something a little more stylish, but that's just my opinion, and it's just a little nitpick.
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« Reply #25 on: August 08, 2013, 05:10:04 PM »

these graphics are awesome. Might I ask how long you've bin working on this game?
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ANtY
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« Reply #26 on: August 09, 2013, 02:30:45 AM »

Oh, what I meant before was that the font that you used on the character screens, (so, the ones with vanguard and adept on them), doesn't seem to fit the fantasy feel of the game. It feels more like a font you would use on a word document or something. I would say get something a little more stylish, but that's just my opinion, and it's just a little nitpick.
Oh, right, I read 'front' instead of 'font' o.O
You may be right, we are thinking of making a new design for those cards so we'll see about using a better font, thanks for the feedback Smiley

these graphics are awesome. Might I ask how long you've bin working on this game?
Thanks! Sure, you can! And I will even reply: the project in Unity was created 4 months ago, at the beginning of April. Though the pre-production phase started a lot earlier and we've spent last 3,5 years making some prototypes for this project and refining the idea so this project lived in our hearts for quite some time.
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« Reply #27 on: August 09, 2013, 05:07:19 AM »

I like your style.
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« Reply #28 on: August 17, 2013, 03:25:13 AM »



http://spiffygoats.com/glorious-companions-throughout-the-years/

a nostalgic blog post about the history of the project
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ANtY
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« Reply #29 on: August 28, 2013, 06:30:54 AM »

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ANtY
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« Reply #30 on: August 29, 2013, 05:08:42 AM »

http://spiffygoats.com/everything-you-need-to-know-about-glorious-companions-faq/

short faq, when, what, how, etc.
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ANtY
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« Reply #31 on: August 29, 2013, 07:31:57 AM »

Also we're finishing up the basic functionality of client app on placeholders, today we managed to add a 3d preview of your battlecrew

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« Reply #32 on: August 29, 2013, 03:32:54 PM »

Please tell me you'll change the UI.
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ANtY
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« Reply #33 on: August 29, 2013, 04:09:57 PM »

Quote
on placeholders

we have to test if it's user-friendly first
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ANtY
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« Reply #34 on: August 30, 2013, 02:49:17 AM »

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ANtY
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« Reply #35 on: September 02, 2013, 03:31:29 AM »

Finally here it is, the first custom model in our game

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ANtY
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« Reply #36 on: September 03, 2013, 06:14:39 AM »

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« Reply #37 on: September 03, 2013, 08:35:26 AM »

It looks much, much better animated (imho), I really like the way it's moving while sneaking. On still screenshots the first thing that catches my eye is how unnatural his anatomy seems to be, even for imaginary creature it somehow doesn't feel right to me.

The progression you made during last 4 year is totally astonishing, cannot wait to see the whole thing finished.
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ANtY
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« Reply #38 on: September 04, 2013, 06:04:59 AM »

Haha, thanks for the kind words Smiley

Could you elaborate a bit why does his anatomy feel so unnatural? I don't think he is that strange  Cheesy






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Impmaster
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« Reply #39 on: September 04, 2013, 06:11:04 AM »

I feel like his legs bend way too much. However, from the top down perspective, he looks fine.
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