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TIGSource ForumsCommunityDevLogsGlorious Companions - turn-based tactics [EARLY ACCESS]
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Author Topic: Glorious Companions - turn-based tactics [EARLY ACCESS]  (Read 17826 times)
pluckyporcupine
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« Reply #60 on: October 09, 2013, 08:55:29 AM »

Yeah, sorry seems it's bugged, will fix it, what nickname did you type in?
I think it's the same as here, johnki.
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ANtY
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« Reply #61 on: October 09, 2013, 09:23:25 AM »

Then yeah, it worked, and thanks for the tip, I've fixed the bug.

You'll be notified by email when we launch the closed alpha tests, probably in around 3 weeks.


quoting cuz paged

okay, then how is this D:










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Jarkko Vallius
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« Reply #62 on: October 09, 2013, 11:10:38 AM »

Screenshots are much better now. For promotion purposes, use those battle close-ups. I think they are more interesting to hook up people than plain scenery shots.
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ANtY
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« Reply #63 on: October 09, 2013, 03:26:37 PM »

Thanks, yeah, I also like those more, especially the first one
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CowMainia
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« Reply #64 on: October 09, 2013, 09:55:22 PM »

Wow, I must say those graphics are amazing! How long have you been working on this project? Also, will it be out for Mac when it does come out? I do wish you luck on this!
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ANtY
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« Reply #65 on: October 09, 2013, 10:47:22 PM »

Thank you! Indeed, it'll be available both on Mac and on Linux.

We're working on it for half a year but we've been prototyping it and testing the mechanics for around 5 years haha  Big Laff
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Gregg Williams
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« Reply #66 on: October 10, 2013, 07:56:38 AM »

Just subscribing Smiley
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ANtY
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« Reply #67 on: October 18, 2013, 06:20:03 AM »



I assume you don't know that yet, but each race in Glorious: Companions will be using a different resource to perform sick special attacks/abilities.

For instance, Scarres will use 'Vengence' that connects with their Bounds of Blood rule. Tough environment in which they live, forced them to rely on each other more and strengthened the bonds between them. As the battle go on and their fellow warriors die, they grow stronger and stronger.

Each race will have its own resource with completely different mechanics, directly impacting their playstyle.

Cool, ain't it?

You guys totally should follow us on Facebook and Twitter, trust me

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ANtY
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« Reply #68 on: October 18, 2013, 11:05:04 AM »






The city of Cortwell is an iconic example of what happened to the Motherland after political reformations, couple of hundred years back. It used to be pretty straight-forward: there was this one fat Sultan that everyone had to respect and listen to, and if they didn’t like it – they were exiled. It was less confusing. And now with all those “political parties”…


Basically, Cortwell is now in reigns of SUOE – Socialist Union of Order & Equality. It’s an organization that wants to work “for the people”, giving every citizen a fair and equal life. They’ll get you a job that actually pays somewhat decently, they’ll make sure you have food to put on your table. On the other hand… they will also control everything. In return for their care, they want everyone to behave properly and be thankful to the party leader. That means attending weekly ceremonies, singing hymns, worshipping the party… As if those men in the executive cabinet were gods.


And there’s no way of avoiding it. SUOE came up with their own special police forces called Militia. They are everywhere. On every street, every corner, someone is listening or watching you. Forget about freedom of speech. One bad look and you’re a dead man.
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ANtY
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« Reply #69 on: November 03, 2013, 08:42:36 AM »




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ANtY
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« Reply #70 on: November 04, 2013, 09:26:55 AM »

First Valrenay weapon

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ANtY
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« Reply #71 on: February 25, 2018, 11:41:58 PM »



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ANtY
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« Reply #72 on: March 03, 2018, 03:07:22 AM »



looks like we finally have a 3d modeler for the project  Kiss

this model is for a Scarres army unit - Shamaness.
Now we need some textures and clothes
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ANtY
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« Reply #73 on: December 20, 2018, 05:24:45 AM »



The game is now marked as coming soon on Steam so people can already add it to their Steam wishlists - https://store.steampowered.com/app/1001040/Glorious_Companions/

There's also an announcement trailer:



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ANtY
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« Reply #74 on: January 04, 2019, 05:30:03 AM »

Full history of this project:



we've reached 2k wishlists yesterday  Toast Left

https://store.steampowered.com/app/1001040/Glorious_Companions/
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ANtY
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« Reply #75 on: February 17, 2019, 10:02:52 AM »

We've planned out the geopolitics that'll drive the quests and events on the world map

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ANtY
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« Reply #76 on: February 21, 2019, 02:07:21 AM »

We're remaking all the units because the previous artists have left the team and took their assets with them

The first one that went under the chisel was Trapper from the race of Valrenay:



Comparison with the old model:



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ANtY
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« Reply #77 on: March 03, 2019, 02:14:52 AM »

We have a brand new logo for the game and I love it, what do you think?

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ANtY
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« Reply #78 on: March 08, 2019, 02:45:50 AM »

New character joins the ranks of Valrenay armies, the Engineer







As always you can add Glorious Companions to your Steam wishlist and share it with your friends  Beer!
https://store.steampowered.com/app/1001040/Glorious_Companions/
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ANtY
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« Reply #79 on: March 10, 2019, 03:34:29 AM »



crew members now ask for their wages at the beginning of each week


Also in the newest Steam news you can read how we approach world map generation (part 1)
https://steamcommunity.com/games/1001040/announcements/detail/1794027541536062289
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