Only seems two of the design documents are there, and they're both incomplete ..
You're going to need to offer more if you want someone to program these for you, even if you provide all the art.
My original aim isn't to post just a fixed idea kind of "here's the stuff, now do it". What I really want is to adjust, elaborate or simplify (upscale, downscale) the project on base of what other people in the team needs.
For example, in the latest posts of
this thread I was made notice that tilting feature is a very troublesome kind of feature for programmer. That's why I've downscaled the idea to virtual button without giving up with a core feature of the concept: walk left/right against the generic (and more time consuming) platformer kind.
ATM I am more focusing on the best way to present the concept: many random stuff or have only what matter shown can make a lot of difference.
My current aim is to present the all projects I had in mind... then redefine better the one which show more potential in catch up more interest: both from possible future partner and public.
Your art isn't bad btw, but not anything amazing either. It seems better suited to webcomics than games.
Well, I hope I shall have my chance to show you contrary in future
Of the two existing documents, I think you should merge the two and have some levels in the Skull Helmet game similar to the falling through dungeon areas of the Dungeon Fall game.
Surely I shall return on the Dungeon Fall concept once the other four are started... but currently I need to figure out what could work best between all six of them!
Thanks for the feedback, btw.