I've held off on making this devlog since I wanted to actually have a playable alpha ready before I talked much about my game, but then I thought fuck it and just made it since I need feedback
I'm making a space rts game where you colonise/invade planets (think Sins of a Solar Empire) but with fast unit combat (think Eufloria) and lots and lots of units at once. the planets and stars have orbits that they follow, and ships can only jump from one gravity well to another and have limited jump ranges so sometimes you'll have to wait for a planet to come closer before you can jump your ships to it
because I'm planning on it being a fast-paced game, I want to make the actual empire management as simple as I can so players don't get bogged down managing stuff while they should be shooting things.
here's some screenshots (you can click on them to go to the bigger versions):
oh, also the name definitely has to change. suggestions so far from a portmanteau generator are "orbitch," "orbitterness," and "orbitwise," sooo...
I'm busy with my final year uni work at the moment but I'll be back to working on this full-time in a couple of weeks hopefully
it shouldn't be too hard to port over, do you have a video of this so far?
and for your name issue, have you looked at the names azimuth, zenith or astrolabe?