Hey guys, finally doing a post to show some new stuff that's been going on! Some cool things to share today...check it out.
First up, I've got pits working...you can fall into pits, ala Zelda LTTP. Pitfalls don't do any damage yet, but that should be pretty easy to implement once the health/damage system is ironed out.
Second, I've got this cool thing going with grass where it slows down your movement. I'm going to be experimenting with a lot of environmental stuff like this...things that impact how your character moves around and interacts with the environment.
And last but not least, the beginnings of a combat system! There's this funny bug right now where you can keep poking guys after they're dead. Pretty amusing. =)
I've also got a stamina system up and running again that is pretty critical to the experience...more on that later.
As far as overall progress goes, the featureset for the demo is farther now than it was when I started from scratch recoding everything a few months ago. Some interesting gameplay is starting to take shape, and in general I'm feeling pretty good about stuff right now. Slow, but steady, amiright?! Hope you guys dig. More stuff soon.