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TIGSource ForumsDeveloperPlaytestingOil's Well Redrilled
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Prospero
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« on: February 19, 2007, 08:07:53 AM »

Hi folks,

This is the second public test release of my in-development game Oil's Well Redrilled. I would warmly welcome any feedback you have on it at this semi-early stage.

You can either download it by visiting its webpage:
 * http://www.firestormproductions.co.uk/oilswell/

Or by the direct download link right here:
 * Windows: http://www.firestormproductions.co.uk/files/owr-alpha055-win.zip (1.9 MB)
 * Intel Mac: http://www.firestormproductions.co.uk/files/owr-alpha055-mac.dmg (2.1 MB)

Version history:

v0.5.5 (alpha) - 19th February 2007 - "Deeper Underground"
 * BUG: Drill won't eat enemies now while it is retracting after losing a life
 * BUG: Drill doesn't show the "chomp" animation if trying to move but can't
 * BUG: Drill pipe should no longer have gaps near corner points on some systems
 * BUG: Score should increase properly upon eating oil dots now
 * ADD: If specified, different enemy images can be used on each level
 * ADD: Animated enemies
 * CHANGE: The way foreground level images work was tweaked, for WIP new gfx

And a screenshot for good measure:



Hope you enjoy it. Happy tunneling Smiley
« Last Edit: February 19, 2007, 10:18:00 AM by Prospero » Logged


Prospero - Mostly harmless dodgy geezer
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Arne
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« Reply #1 on: February 19, 2007, 10:38:05 PM »

Here's a proposal for a theme.
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DrDerekDoctors
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« Reply #2 on: February 20, 2007, 02:44:20 AM »

Hmm, tbh, Prospero those graphics really need sorting. They don't gel at all and the enemies are just fuzzy blobs rather than anything with any character. I'd say either embrace the chunky pixels for the whole thing or some other style, but choose! Smiley

I shall have a play later.
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Prospero
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« Reply #3 on: February 20, 2007, 09:33:30 AM »

Yeah, I'm having real difficulty with the graphics. It's not my strength at all Sad so I can understand your comment there (and hence why I'm still classing the game as an alpha). Before too many more releases I'd like to get that fixed, although finding people to do some good-quality artwork for the game isn't going very well. If anyone here wants to step into the breach in that regard, I'd love to hear from you... Wink

Cheers for the feedback though Smiley
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« Reply #4 on: February 20, 2007, 10:51:43 AM »

There's usually tons of amateur sprite artists milling about on the Visual Arts forum on GDNet; might be worth your time to post a help-wanted ad.
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Prospero
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« Reply #5 on: February 20, 2007, 01:26:41 PM »

I'll give it a try ravuya, cheers for the pointer Smiley

And I meant to mention - Arne, that theme is very cool, but it's a bit outside the current scope of what I had in mind. Once the game becomes closer to completion though I may well investigate that further Smiley
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« Reply #6 on: March 08, 2022, 10:23:08 AM »

sorry if im late great game you got there tho  Cheesy
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