Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 04:08:12 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogslifeless: ECHRO
Pages: [1] 2 3 ... 8
Print
Author Topic: lifeless: ECHRO  (Read 16333 times)
Cellusious
Level 8
***


View Profile WWW
« on: April 23, 2013, 09:15:08 AM »



CURRENT BUILD VERSION NUMBER THING 1.01


« Last Edit: July 21, 2013, 02:34:22 PM by Cellusious » Logged

firebelly
Level 0
***



View Profile WWW
« Reply #1 on: April 23, 2013, 09:22:48 AM »

And so it begins...
Logged

firebelly - developer
firebelly studios ::: temporus ::: firebelly ::: twitter
Belimoth
Level 10
*****


high-heeled cyberbully


View Profile
« Reply #2 on: April 23, 2013, 09:30:16 AM »

Looking forward to this Smiley
Logged

Ant
Guest
« Reply #3 on: April 23, 2013, 09:45:37 AM »

godspeed champ  Hand Thumbs Up Right
Logged
poe
Guest
« Reply #4 on: April 23, 2013, 10:58:20 AM »

ily olav
Logged
Pixelulsar
Level 3
***



View Profile WWW
« Reply #5 on: April 23, 2013, 11:33:55 AM »

Been waiting for this devlog since you started to post all those nice screenshots.
Logged

Whiteclaws
Level 10
*****


#include <funny.h>


View Profile
« Reply #6 on: April 23, 2013, 11:37:23 AM »

And so it begins...

Again...
Logged
Cellusious
Level 8
***


View Profile WWW
« Reply #7 on: April 23, 2013, 12:06:21 PM »

Muscle flexing

5 Days until code complete

Then

Content

Alot

of

Content
Logged

lpmaurice
Level 0
**


View Profile
« Reply #8 on: April 23, 2013, 03:58:51 PM »

 Hand Shake Left Kiss Hand Shake Right
Now, tell me everything about this. Don't hold back.
Logged

eigenbom
Level 10
*****


@eigenbom


View Profile WWW
« Reply #9 on: April 23, 2013, 04:06:23 PM »

bewdiful
Logged

TNERB
Level 5
*****


gamez stink


View Profile WWW
« Reply #10 on: April 23, 2013, 04:24:26 PM »

Lookin' good! can't wait for more updates
Logged

fallenart
Level 0
**



View Profile
« Reply #11 on: April 23, 2013, 04:47:45 PM »

Looking pretty awesome! Keep us update :D
Logged

http://waystone.deviantart.com
www.monster-carnival.com

Local perth artist making his way in a tiny town with limited game culture.
Donations in cookies are appreciated.
Trettyhan
Guest
« Reply #12 on: April 23, 2013, 09:23:46 PM »

Looking nice! I really dig the color palette on this, and that background gradient is just sexy. Animation seems very fluid.
Logged
Cellusious
Level 8
***


View Profile WWW
« Reply #13 on: April 23, 2013, 10:29:05 PM »



Shooting
Logged

barley
Level 2
**



View Profile WWW
« Reply #14 on: April 23, 2013, 11:18:40 PM »

going to be honest, I feel like it's lost a lot of the atmosphere from the first image. everything looks a lot brighter now and I think it had a more mysterious look to it when the underground just faded away into black. I think the closer zoom worked well for it too, it made it feel as if it was a dark night where you could only see so far ahead

the first screen looks amazing, this new one still looks really good though
Logged

Cellusious
Level 8
***


View Profile WWW
« Reply #15 on: April 23, 2013, 11:46:53 PM »

going to be honest, I feel like it's lost a lot of the atmosphere from the first image. everything looks a lot brighter now and I think it had a more mysterious look to it when the underground just faded away into black. I think the closer zoom worked well for it too, it made it feel as if it was a dark night where you could only see so far ahead

the first screen looks amazing, this new one still looks really good though

yup, bg is rather wip and just thrown in there, hopefully it will become atmospheric again with a darker and more polished bg, the color scheme is also not final. The widescreen res is a bit to make the boss fights easier.
Logged

oahda
Level 10
*****



View Profile
« Reply #16 on: April 24, 2013, 04:17:30 AM »

going to be honest, I feel like it's lost a lot of the atmosphere from the first image. everything looks a lot brighter now and I think it had a more mysterious look to it when the underground just faded away into black. I think the closer zoom worked well for it too, it made it feel as if it was a dark night where you could only see so far ahead

the first screen looks amazing, this new one still looks really good though
I guess I agree. Both are really nice, and depending on what you want to convey, either looks pretty in its own right, but the first one does have more of a gloomy mood, if that's the goal.
Logged

Cellusious
Level 8
***


View Profile WWW
« Reply #17 on: April 24, 2013, 08:16:50 AM »



Proc modular gen start thing

Also.
Logged

AndyNN
Level 0
**


View Profile
« Reply #18 on: April 24, 2013, 09:00:19 AM »

I really looking forward to seeing your art move around in a game Smiley
Logged
Cellusious
Level 8
***


View Profile WWW
« Reply #19 on: April 24, 2013, 10:47:18 AM »

I really looking forward to seeing your art move around in a game Smiley
Moving stuff on the page, lifelessechro.com


Also,

I got a 3x3 Random modular room gen for the levels, but should the levels become harder directly or just have increased chance for harder stuff and better loot?
Logged

Pages: [1] 2 3 ... 8
Print
Jump to:  

Theme orange-lt created by panic