Hi folks! I hope to get back into the routine of creating games with the help of my latest Flash game: Mosaic Mingle. I'm hoping to get some help from you players on the game's potential and difficulty and get a little motivation on completing this project.
-- Mosaic Mingle v0.1 -- Click here to try -- (Now offline)
I'm trying to find out if the game:
* is not too difficult to understand.
* is not too hard to complete, either by level difficulty or limitations.
* won't be too dull regardless of different puzzles.
* works on your computer right now. (This is my first time programming in Flash with AS 3.0)
Please note that this game is just a prototype, so many things other than the game play will be changed during development. Trust me, there will be
tons of changes.
TONS. So please forgive the very flimsy presentation heh.
Mosaic Mingle is a puzzle game where you must create a mosaic image based on the stencil behind it. You will match that stencil by placing a tile next in line from the stack shown on the left. Press the green cursors to place the tiles. If you get stuck, press the undo button to remove tiles; which takes you into undo mode. (The number of undoings indicate how many times you have went into undo mode, NOT the number of times you undo moves.)
The way you place tiles is for the four squares, with blue x's in them, to fling the tiles into the template into the exact spot where the green cursor is. So there is some logic for how the tiles are placed. Think the whole field as being on a surface with a hole where the stencil is. The height of the tiles' is twice the size of the hole's deepness, so tiles cannot go over other tiles inside or outside the stencil. Best to try the game to get a better idea of the logic.
I have made seven levels of different styles of pictures, some are harder than others by the amount of colors included. Currently, all tile sequences are randomly generated, which varies in difficulty. In addition, depending on the complexity of the pictures, that too can change the difficulty, so there is a lot of variables for changing the difficulty of puzzles. For this version, I didn't re-arrange the puzzles according to difficulty, so it is best to
try the pictures with just two colors to first start off.Here are my plans before releasing:
* 50 mosaic puzzles in total. 5 rows of 10 puzzles each.
* First ten puzzles are easy (two colors).
* Next row of puzzles gets progressively harder with more complex pictures.
* Music! Presentation! Graphics! Performance!
* Two mode of levels: one with a preset sequence of tiles (easier), another with randomly set sequence of tiles (harder, what this prototype uses).
? Might add symbols onto the tiles to better distinguish colors for those who could not.
? Features for making undoings easier to follow and control. (One example would be putting numbers on tiles in the order they were placed.)
* Medals or rankings for completing levels quickly and with fewer undoings.
I'm welcome to any feedback, positive or negative, as long they are meaningful and specific.