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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsCommonplace BookThis Cursed Rock [FINISHED] [Update: No-Sound version added]
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Author Topic: This Cursed Rock [FINISHED] [Update: No-Sound version added]  (Read 84957 times)
Gainsworthy
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« Reply #80 on: November 07, 2008, 07:04:59 PM »

Yeah, but the game will only have one truly playable level.  The first level is basically just an interactive cutscene.

If it's interactive, I'm sure you can go over 30 seconds. But, yes, bonus points for interaction.

Also, that looks brilliant. I can't wait t'till you're finished, so I may see the terrors that lie beneath that rather nice visage.
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deadeye
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« Reply #81 on: November 22, 2008, 06:30:33 AM »

I just finished the largest piece of sprite art I've ever drawn.  It took me three days. WTF

I'm quite far behind where I expected to be at this point in the compo.  If I have this done by the deadline it will be a miracle.

Wish me luck. Tired
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Annabelle Kennedy
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« Reply #82 on: November 22, 2008, 08:11:11 AM »

go go go go team deadeye go! you can do it!!!!!!
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deadeye
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« Reply #83 on: November 22, 2008, 05:52:19 PM »

Thanks Annabelle, I'll do my best Smiley

I've got most of the graphics in the game, and I've finally started coding the main level sequences for dialogue and scene control and stuff.  I have run into a bit of a snag though, I didn't plan my tile designs very carefully:



I can make convex shapes with my tiles, but I don't have any inside corners to make concave shapes with Tongue.  I thought I could get away with making all the platforms convex but it just looks odd in-game.  Looks like another night of tiling ahead of me Tired.  Though I do seem to be getting a little faster at it.

And unfortunately I don't think I'll be able to include everything I hoped to (mainly regarding the ending, and some of the gameplay itself), and I'll have to cut a few corners and leave a few things unpolished if I want to have a chance to finish.
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team_q
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« Reply #84 on: November 22, 2008, 06:11:01 PM »

Dude, I'm really looking forward to this, Keep pluggin at it!
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« Reply #85 on: November 22, 2008, 07:35:23 PM »

I just finished the largest piece of sprite art I've ever drawn.  It took me three days. WTF

Cthulu?
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deadeye
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« Reply #86 on: November 22, 2008, 09:26:05 PM »

Nope Tongue

But it is... slimy... ish...
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Mir@k
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« Reply #87 on: November 23, 2008, 01:03:56 AM »

The Kraken.
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« Reply #88 on: November 23, 2008, 06:25:46 AM »

Game is looking impressive, can't wait to see this finished, deadline or not [don't rush this gem].
Best of luck with the progress.
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deadeye
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« Reply #89 on: November 23, 2008, 06:43:19 AM »

The Kraken.

I don't want to get anyone's hopes up... when I say "the largest," I don't mean "the best."  It's just bigger.  I also don't have time to animate it so it's just going to get a cheesy filter effect.

Four days... if I were a praying man I wouldn't even have time to.
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deadeye
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« Reply #90 on: November 24, 2008, 11:42:39 PM »

« Last Edit: December 29, 2008, 01:45:23 PM by deadeye » Logged

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Terry
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« Reply #91 on: November 25, 2008, 01:04:49 AM »

Keep it up, Deadeye! I can't wait to play this! Beer!
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jeb
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« Reply #92 on: November 25, 2008, 01:12:29 AM »

Can't wait to get the answer to his question!  Kiss
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increpare
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« Reply #93 on: November 25, 2008, 07:21:58 AM »

Can't wait to get the answer to his question!  Kiss
I dunno...it sounds rhetorical to me...
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KniteBlargh
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« Reply #94 on: November 25, 2008, 09:29:17 AM »

I'm sending in my cheering squad to help you:
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deadeye
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« Reply #95 on: November 25, 2008, 10:58:05 AM »

I dunno...it sounds rhetorical to me...

Pretty much, yeah.  They're just cannon fodder.  The gameplay itself isn't very deep.  Like I said before, just jump and shoot.
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« Reply #96 on: November 25, 2008, 11:05:41 AM »

gah, i need directx 9.0 to run this. me = n00b
« Last Edit: November 25, 2008, 12:02:27 PM by eddietree » Logged

deadeye
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« Reply #97 on: November 25, 2008, 02:23:25 PM »

- All art assets complete!
- Engine 100% complete!

Now I have to get the last bit of art in the game, stitch the last cutscenes together, flesh out the game level, and make some sound effects.  I might not have time to make any more music though, so the main level and the end scenes might be rather quiet.
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Mir@k
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« Reply #98 on: November 25, 2008, 05:43:32 PM »

Oh yes yes... YES.
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« Reply #99 on: November 26, 2008, 03:50:17 AM »

Ah man this is lookin' really nice.  I haven't really been looking at any other entries.  Really good grafixx dawg.
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