Last update: 10/20/2008 3:05 AM CentralA TERRIBLE TRIP
150 Visit to someone in wild and remote house—ride from station through the night—into the haunted hills—house by forest or water—terrible things live there.
5 Narrator walks along unfamiliar country road,—comes to strange region of the unreal.
15 Bridge and slimy black waters. [Fungi—The Canal]
35 Special beings with special senses from remote universes. Advent of an external universe to view.
50 Phleg′-e-thon—
a river of liquid fire in Hades.
55 Man followed by invisible thing.
105 Vampire visits man in ancestral abode—is his own father.
115 Ancient castle within sound of weird waterfall—sound ceases for a time under strange conditions.
135 Hideous world superimposed on visible world—gate through—power guides narrator to ancient and forbidden book with directions for access.
145 Horrible boarding house—closed door never opened.
155 Steepled town seen from afar at sunset—does not light up at night. Sail has been seen putting out to sea. [Fungi]
165 Terrible trip to an ancient and forgotten tomb.
175 Little green Celtic figures dug up in an ancient Irish bog.
185 Scene of an urban horror—Sous le Cap or Champlain Sts.—Quebec—rugged cliff-face—moss, mildew, dampness—houses half-burrowing into cliff.
195 Pane of peculiar-looking glass from a ruined monastery reputed to have harboured devil-worship set up in modern house at edge of wild country. Landscape looks vaguely and unplaceably wrong through it. It has some unknown time-distorting quality, and comes from a primal, lost civilisation. Finally, hideous things in other world seen through it.
205 Person gazes out window and finds city and world dark and dead (or oddly changed) outside.
215 Man with lost memory in strange, imperfectly comprehended environment. Fears to regain memory—a glimpse. . . .
I think the main idea on its own can do itself justice- you already have three levels to work with in its description alone! Train, Hill, then House. I almost have to wonder if Resident Evil 0 was based on this, somewhat.
Unless otherwise stated, I'm flying solo on this. At the very least, the plot is already broiling in the head, I'm just speedily trying to learn SDL through Lazy Foo' Tutorials. I'm pleased to say that it may be going better than I expected.
I've written the basic idea 7 screens so far, but I haven't started writing the code. Part of me wants to jump the gun and start making mistakes already before I get discouraged all on my own. I would not mind someone helping me with backgrounds/coding, since there's some things that I think are WAY out of my league that I'm going to try.
Sadly, I shake my head at myself when I realize that it's stuff that sounds so simple on paper- "How to make clouds move in the sky, and keep their locations when you shift from one 'screen' to the next", stuff like that. I'm also wondering if I should just make a HUGE screen and scroll it as the player walks... Hmm.
Sounds like it would slow down the game, though. Oh well, I guess I'll get to that when I get to it.
Did a little spriting. Only a little, though.