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April 18, 2024, 05:12:47 AM

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TIGSource ForumsCommunityDevLogsCloudface
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Rat Casket
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« Reply #1300 on: February 17, 2016, 01:10:49 PM »

This game is way too big.

I mean, it's way too big.

I started this project 3 years ago, before I had any experience making games. I did the classic make-a-gigantic-game-for-your-first-game mistake that a lot of people do. Ya, it's embarrassing but at the same time who cares? I've since started a game company with a good friend of mine, & we've made small games on contract & for ourselves. We've learned a lot about how to make games properly, & one way to make a good game is to make a small game that is actually manageable.

Cloudface will be scaled back a lot. Like, it's going to be a really small game now. I'm sure some people will not like that, but oh well. We still need funding to make it happen, but having a more realistic budget to work with is an easier project to get funded than a very expensive one.

So, if anyone still cares, that's where the game is at right now & it's still nowhere near being done, but scaling the scope of the game back to something actually doable is going to help a lot.

Video games.






step 1. remove coins.
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siskavard
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« Reply #1301 on: February 17, 2016, 03:56:04 PM »

thanks for the support everyone

the game is on ice, but it looks like i'll be able to make an animated pilot instead

so maybe

just maybe

a Cloudface the game will happen some day!
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marcgfx
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« Reply #1302 on: February 17, 2016, 05:16:26 PM »

good luck with that. I've only just scrapped my first game temporarily too (technical reasons and not knowing how to solve/frustration). with the same engine I restarted end of december and have come much further. the scope is a lot smaller, a lot less complexity. best decision ever. I might just go back to the old game when the new one is done, but for now I'm having a lot more fun.
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Overman
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« Reply #1303 on: February 17, 2016, 05:51:43 PM »

Believe in the power of friendship my friend
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« Reply #1304 on: February 18, 2016, 07:29:05 AM »

Whatever the projects turns out to be, and however big or small the scope ends up being, I wish you good luck!
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« Reply #1305 on: February 18, 2016, 08:45:09 AM »

Sorry to hear about this but good on you figuring out there were scope issues and adjusting.

Glad to hear you're making it happen on other fronts though!
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and
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« Reply #1306 on: February 18, 2016, 11:10:08 AM »

Argh I'm sorry to hear that - good luck with the pilot and I hope to see a Cloudface game one day! That, or tune into the Cloudface cartoon on a Saturday morning Smiley
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Cranktrain
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« Reply #1307 on: February 18, 2016, 11:24:45 AM »

Sad to see the project (and the devlog) come to a close. But, excited to see what you're up to next!
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« Reply #1308 on: February 19, 2016, 01:49:18 PM »

Sorry to see this come to a halt. Best of luck with the pilot and other possible continuations. Gentleman
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siskavard
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« Reply #1309 on: February 25, 2016, 12:06:31 PM »

thanks everyone for the kind words & encouragement.

Seriously, it means a lot.

if you want to keep up with what I'm working on just follow me on tweeter

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eigenbom
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« Reply #1310 on: May 27, 2016, 07:29:19 PM »

Oh I missed this post. Cloudface could've been a neat little platformer, and I'm sorry to hear it's cancelled. All the best with your future projects!
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