The geometries of those breasts are bizarre and non-euclidean, and do not appear to obey the physics of our mortal universe.
Yes... I think that character is going to be the exception to the "small sprites shouldn't have a breathing animation" rule...
I like the colour scheme. It's evocative of very ancient ruins in a very ancient desert.
I stoled it from one of many Game Boy demakes on some link corpus sent me on #tigIRC... I'm a bad, bad, 4-color-stealing man... Maybe I'll tweak it a little.
I think it's interesting that it's "a language horrifying and revelatory" - does this mean that the language itself is special, regardless of what words are spoken in it?
I'm planning on making a separate, weird pixel font for the bird's language... the question is, should the player find some (SAN-reducing) book that translates it, or should there be some Rosetta stone somewhere that will tell what each glyph's Roman representation is, and let the player write it down...