I don't know if this kind of post is acceptable on this forum, or if folks here think this is an over-share. Please let me know if I'm crossing a line.
I find it really hard to get information about Greenlight campaigns (and other business information like Kickstarter and sales figures). So I thought I'd post some information we have in case it helps inform anyone else (so that they can make better decisions).
Over the last four days Broforce has had a bit of exposure. Broforce jumped 5 places in Greenlight. (It finally broke the 60th place mark \(◎o◎)/!)
(Unless some items were Greenlit on May 1 ... though I can't find any info on that)
From what I can gather this was due to about 25,000 youtube views, and possibly some Reddit love (though I don't know how to factor these things in properly).
You can see the slight uptick at the end. That also meant an extra 4 thousand or so people playing the game a day.
It might not be particularly surprising, but we've got something like over 95% dudes playing our games (as apposed to gals). What might be surprising is that it is played by 90% French players at the moment.
BenzaieLive, a French youtuber,
(who did an awesome playthrough) and TheKillerBits from UK
and
http://youtu.be/JhS7MqIl9CY and a little Reddit exposure are probably the causes for this uptick.
If you notice the graph, a lot of games are rising faster than Broforce, so we have a ways to go. But we're still developing the game, so it is our hope that future versions will be even more appealing and garner more "Yes" votes. In any case it seems like we're gradually climbing the ranks. (=_=)
Let me know if this is the wrong place to pose this. If not, I hope it helps (and if you do find this useful and have any questions about this I hope I can be quite transparent about it).