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TIGSource ForumsCommunityTownhallTeslagrad: Magnetic-based steampunk sidescroller. Now heading to consoles!
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Author Topic: Teslagrad: Magnetic-based steampunk sidescroller. Now heading to consoles!  (Read 16947 times)
moi
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« Reply #20 on: August 03, 2013, 01:49:40 PM »

this looks rich
some of these pictures almost look like a miyazaki
but the quality seems to be varying between areas
will be following (although I'm not a fan of steampunk)
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lanedaughtry
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« Reply #21 on: August 04, 2013, 11:49:23 AM »

Wow. The art and animation compliment each other beautifully. And did I mention the animation? Gorgeous, with a real sense of weight and character.

The polarity based gameplay looks really cool as well.

-L
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framk
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« Reply #22 on: August 05, 2013, 09:38:05 AM »

This game looks absolutely fantastic. Great job!
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bunnymnemonic
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« Reply #23 on: August 05, 2013, 12:32:39 PM »

Wow, that's really impressive. I like the style & animation very much. Congratulations, and good luck with the game!
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« Reply #24 on: August 05, 2013, 04:29:53 PM »

Very nice stuff  Smiley
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« Reply #25 on: August 05, 2013, 07:56:17 PM »

Been following this on IndieDB for a while, looks excellent! The puzzles look very interesting, curious to see all the ways you use the magnetic mechanics! I'm very excited for this one, I wish you luck with your Greenlight Smiley
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Johnny Darko
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« Reply #26 on: August 05, 2013, 10:32:06 PM »

Thanks people! We will be on the PAX Seattle, so come and meet us and play/have some beers/whatever  Durr...? (as we know more details we will be updating Twitter). See ya!
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« Reply #27 on: August 19, 2013, 02:28:39 AM »

The game has a demo and it's so damn beautiful and so solid I want the rest of it now!

Plus an 100% speedrun contest to win the soundtrack CD signed by the team. I'm not worthy.
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« Reply #28 on: August 19, 2013, 02:31:42 AM »

lol why is another guy announcing this.
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« Reply #29 on: August 19, 2013, 02:35:39 AM »

I love video games  Wink

More (I think) they didn't mention is that it will also be on Wii U eShop (as well as PS3, Windows, Linux, Mac)!

I took three screens from the demo:





Stills don't do this game justice, better play the demo folks.
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Johnny Darko
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« Reply #30 on: August 19, 2013, 03:36:35 AM »

The game has a demo and it's so damn beautiful and so solid I want the rest of it now!

Plus an 100% speedrun contest to win the soundtrack CD signed by the team. I'm not worthy.

Kudos to you man  Beer!

Time to play the demo  Well, hello there!

http://www.desura.com/games/teslagrad

BTW, any of you attending the PAX Prime? I don't need reasons to share some beers with you.
« Last Edit: August 19, 2013, 03:43:35 AM by Johnny Darko » Logged
rundown
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« Reply #31 on: August 19, 2013, 03:42:56 AM »

it's a long demo, I like it!
Love the puzzles.
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« Reply #32 on: August 19, 2013, 08:43:38 PM »

I got past the boss, previously I just assumed that would be the end of the demo but nope!

It gets even better after that part, a bit less like a tutorial and the new skill is just cool.

I got 4 of the 9 secrets, I spotted at least 1 more but didn't figure out how to reach it.
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« Reply #33 on: August 29, 2013, 04:08:24 AM »

We were greenlit yesterday! woohoo!
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« Reply #34 on: September 04, 2013, 02:41:03 PM »

congratz!
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« Reply #35 on: September 04, 2013, 08:06:14 PM »

Wow, congratulations!   Gentleman

I will be sure to buy it.
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« Reply #36 on: September 05, 2013, 10:43:32 AM »

And the three monkeys sent to the PAX Prime survived (this one included. That's REALLY good news. MADNESS.
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« Reply #37 on: October 01, 2013, 03:45:21 AM »

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« Reply #38 on: October 10, 2013, 11:12:13 AM »

This is looking really nice, loving the animations and this last boss looks awesome, quite a fluid animation and completely identifiable character.

Can I ask you what is the software you're using for the animations? It looks skeleton based but not quite sure which one is

Cheers, keep it up!
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« Reply #39 on: October 10, 2013, 01:07:50 PM »

We're using toonboom,the animation is a mix between skeletal and traditional depending on the circumstances, we render them as sprites though so there's not much in-engine skeletal stuff being done.  Main character is 100% classically animated, the king up there is around 60/40 mixed animation
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