Hey there! I'm somewhat new to these forums, although I have been lurking for about a month or so. Out of all the boards I'm always drawn to the developer's log section, its really inspiring to see whats being created. So I figure, what the hell... I might as well start my own.
There exists a race that travel through time and space to collect and enslave those that inhabit the universe.
They have initiated the harvesting of Earth and her heroes.
They have made a grave mistake.Aaaaaaand cue
intro musicSo I intend for this to be an action platformer with lots of alien gore, lasers, and robots. The overall tone is intended to be somewhat goofy and over-the-top, yet still try and be serious in a humorous sort of way.
The idea is pretty simple. Wake up on a spaceship. Fight through levels and bosses. Overthrow the seers and save the universe. And throw some story elements in there.
The idea for this concept came out of me creating all these individual characters and wanting to make something out of them. I had short concepts for them but not enough to make a full fledged story driven game. With the idea of a time-traveling, space-faring alien race I am able to make these characters come to life and then run them through a gauntlet.
So because these aliens can, I guess, exist anywhere in time and space I can create some really wacky, and out-there ideas in terms of the characters. Ideally I would like a
reasonable amount of playable characters, either unique play styles or simply cosmetic changes. Right now I have 4 characters. The plan with having these characters with their different play styles will introduce different ways at approaching a level.
Ignore the puft of smoke lol
all animations are still a WIP, I'm teaching myself and I'm having quite a bit of fun and frustration.
This is just a bad ass cowboy. Nothing else to it really. I just always found sci-fi westerns super appealing and this was something I wanted to do. The thought of fighting your way through the levels of a huge space station with nothing but a six-shooter and a bullwhip just sounds kind of awesome.
This is a personal favorite. The inspiration for the look of the character came from this Japanese band that I saw play live. The singer was running around with a similar mask and sword. Unfortunately I cannot remember the band
In terms of background, and because alternate realities exist, this character is from a timeline where geisha's are the military noble class and samurai are non existent. For play style I picture something very agile and deadly. Wall jumps, blinking, bullet deflection, etc. And frankly, I can't wait to draw up the animations for this character.
Here's a little mockup of the opening cutscene for when you first wake up on the ship.
And here's a floating head. Probably welcoming you to an eternity of servitude.
Right now, its just me and a buddy creating this game. I'm doing all the art and "programming" and he is composing the music. And were both designing it.
I've made a lot of progress and I'm aiming to have a playable demo by the end of the month!
I am by no means a programmer, I've dabbled in AS3 and part of me absolutely adores the aesthetic of flixel and flashpunk but I just couldn't figure it out! So far I've managed to get pretty far with pseudo-code through construct 2, but its worrying to think about all the time I'm putting into something only to have it be possibly unplayable. And I'm very unsure on whether or not construct 2 could handle the game that I want to make.
Regardless, I would love some critique or feedback! Let me know what you think!!!