Dec 14
its so close to being done! i just have two filler tracks that are waiting to be replaced. ive made a handful of changes and i wanted to see what people thought before i submit it.
additions/changes:
- adjusted intro. there was a lot of good feeback and i tried to do the best i could with the amount of time i had. its still not an animation that i am fully satisfied with. but i hope its an improvement.
- i added an attractor mode that activates when you idle at the start screen
- computer AI!!! (huge props to andy0_0black, this man delivers!) also a human/AI toggle screen before the game starts
- colors are more bold
- two new types of balls: superballs (100 points) and teams balls, which requires all players to reflect the ball in the right succession to give each player 100 points upon completion.
- point indicators to show you how much point you get(or lose) when you collect a ball
- intensity of the game increases over time in various graphically ways and also in game speed.
- a win/credit screen
*note: colors in this screen are not the actual colors. its kind of a long story.
PS if someone could record a video of the game that would be so amazing!
ok, new update!
[updated download!]- fixed controls of vertical players
- implemented group score
- implemented player score ratio meter, to show what percentage of the score each player is contributed
- implemented rank system (may be wonky)
its starting to get slow for me (in windows in mac, so..), how is it for you guys? if anyone gets a chance to play this in a group, it would be really helpful to know how long it takes to get to a group score of 10,000 because thats the new, unimplemented winning scenario (ive taken out the old individual winnings.
some of the things i still need to do:
-better loading image
-start menu
-intro/cutscene
-winning/credits
-fix the rotating sun
anything else?
the solarcadeso i decided that i want to make a solar powered arcade cabinet, and to go along with it, a collection of solar themed games. this mini game was the simplest of my ideas, and the only one i could figure out how to make with my dragndrop proficiency in gamemaker. so this is a demo of the mini game tentatively called: power up! its my 4th gamemaker project and the only one ive completed. id love some feedback before i find myself a lovely programmer to make sweet code and have gamebabies with.
the gameso its pretty simple, there are four players and each player slides along the wall trying to capture balls of light being emitted from the sun. there are three types of balls: normal ones (10 points) who, upon bouncing thrice, turn into charged balls (20 points) who, upon bouncing whunce, turn into balls of petrol (-10 points) who then burst after bouncing twince. currently there is no winning, the score goes up indefinitely.
the controlspurple: a, s
blue: f, g
green: j, i
red: up, down
so ya, thats about it, there are still things i want to implement, what do you think? the colors, the sounds, the gameplay? id like to add some ways in which the players can interact, or thwart each other, to make it more competitive.
the sounds were made in sfxr and the music was made by my friend heath (siamey)
thanks!