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TIGSource ForumsCommunityDevLogsEmoMcGothington Misunderstood Rebel
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RetsamugA
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« Reply #20 on: June 17, 2013, 05:35:52 PM »

the concept is great, a goth teenager fighting happiness  Wink. Really want to play this game. I hope it will get more bizzarre when its finished  Grin
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Impmaster
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« Reply #21 on: June 17, 2013, 07:46:45 PM »

Why does he float when he's shooting?
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Jared C
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« Reply #22 on: June 17, 2013, 08:46:20 PM »

Thanks for the kind words. Grin

Impmaster@ It's the equivalent of double-jumping but locks you mid-air instead. S'gonna be important for taking out enemies at different heights and platforms.

Here's a mockup of the forest stage:
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Konidias
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« Reply #23 on: June 18, 2013, 09:01:54 AM »

Really liking the look of this! More please. Coffee
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Jared C
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« Reply #24 on: June 19, 2013, 09:04:54 PM »

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Alec S.
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« Reply #25 on: June 21, 2013, 05:28:59 PM »

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Alec S.
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« Reply #26 on: July 23, 2013, 11:07:42 AM »

Been pretty silent for a while but work has been progressing steadily.  A good number of enemies are in the game, so I've been going through and blocking out levels.

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Games Inquirer
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« Reply #27 on: July 23, 2013, 11:13:20 AM »

Looks like it will be hard Smiley
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« Reply #28 on: July 23, 2013, 12:36:19 PM »

Man, this looks SO good. A game about hating the world is my kinda game :D
'Couple of things.. although I'm freaking loving the gradually changing portrait it seems really out of place up there in that corner. Dunno if it's the HUD placement or that it simply doesn't fit though.
Also the physics seem a little wonky in those gifs, but I guess the engine is still a work in progress.
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Jared C
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« Reply #29 on: August 01, 2013, 01:33:22 AM »

Candy pirates~

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Alec S.
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« Reply #30 on: August 10, 2013, 12:15:49 PM »

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Alec S.
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« Reply #31 on: August 24, 2013, 12:58:20 PM »

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« Reply #32 on: August 24, 2013, 05:50:09 PM »

The game just looks like it'll have good gamefeel. Lookin' nice.
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Alec S.
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« Reply #33 on: August 24, 2013, 08:40:11 PM »

Thanks!  Yeah, a lot of the design work has been spent making sure everything in the game feels right.
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Alec S.
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« Reply #34 on: September 16, 2013, 12:36:11 PM »

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joseph ¯\_(ツ)_/¯
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« Reply #35 on: October 05, 2013, 01:11:22 AM »

I support this, this is super cool, and as i said to you already, jared I demand you implement idle animations for the portrait ala doomguy.
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Alec S.
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« Reply #36 on: October 08, 2013, 08:26:50 PM »

Boss Battle

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Alec S.
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« Reply #37 on: October 11, 2013, 09:00:00 AM »

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHH

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Jared C
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« Reply #38 on: October 18, 2013, 09:25:59 PM »

Title screen!

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Alec S.
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« Reply #39 on: October 22, 2013, 10:33:33 AM »

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