@deadeye:
I can try to look into the falling platforms thing, but as you said, no easy solution :D
Yeah I tried to cancel the jump when he touches a platform, but I'll work on it a bit more.
@muku:
It happens when the screen wraps around, if you are just at the right place, it gets stuck. I think I may have a solution to that but it's not gonna be easy :D
@andy0_0black:
Yeah I'm aware of that, will try to look into it.
@Lurk:
Hmm. That's an interesting suggestion but I'm thinking of this as more of a mood piece so I'm not sure.
@isaac:
Bats are decoration. They were in the CPB entry I took it from, so I went what the hell. I wanna keep a bit of an outline but will check the jump speed.
@Terry:
I thought the speed was fine for an expolratory piece, but I'll reconsider it
@Gainsworthy:
Hmmm, spikes, that's a first. I'll check them out.
The rotation works as follows:
It's a normal GM room designed as a normal platformer room. When you go off the right edge, you come back on the left edge. The character is always drawn at the middle, and for each tile the distance in between is calculated, then mapped to an angle. they are drawn in the order of the angle they are, and according to a position specified by the angle. I hope that was explanatory. I'm amazed that I was able to pull this off with nearly constant 30 fps with GML. I optimized it very thoroughly, though.
@Slashie:
Thanks! This is only my second GM game :D
The other one, for reference, is here:
http://forums.tigsource.com/index.php?topic=2527.0---------------------
Thanks everyone for the comments and feedback! I just returned from a blood test, and my left arm hurts, but I will get back into coding because today is valuable time since I don't have school today, so I'll work on the problems mentioned.
Any comments on the level design?