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1364825 Posts in 63862 Topics- by 55745 Members - Latest Member: TallGuyProds

August 25, 2019, 11:19:33 AM

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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsCommonplace Book[FINISHED] Bird Mansion
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policedanceclub
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« Reply #20 on: November 29, 2008, 01:29:12 AM »

THIS IS GOING TO HIT YOU SO HARD!
WELL OKAY MAYBE IT DIDN'T SET YOUR PANTS ON FIRE, BUT I NEVER SAID IT WOULD.
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Slash - Santiago Zapata
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« Reply #21 on: November 30, 2008, 12:16:14 AM »

I am already working on a (very) updated version, for those pissed off :D

Further info on my devlog
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Noyb
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« Reply #22 on: November 30, 2008, 06:08:17 AM »

Nice base engine. I'm looking forward to seeing the game when it's fleshed out.
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Slash - Santiago Zapata
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« Reply #23 on: November 30, 2008, 11:18:54 AM »

Thank you...

BREAKING NEWS!

The whole mansion is now implemented, now we will add art and a new version will pop out Smiley
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Slash - Santiago Zapata
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« Reply #24 on: December 03, 2008, 12:55:57 PM »

A new version is available, we have added a lot of content, and can be played from start to end!

Some screens
http://slashie.net/share/birdMansion02-1.png
http://slashie.net/share/birdMansion02-2.png
http://slashie.net/share/birdMansion02-3.png

Take a look at http://slashie.net/pixal/birdMansion/login.jsp
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Slash - Santiago Zapata
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« Reply #25 on: December 11, 2008, 05:31:55 AM »

SO, has anybody won the game already??
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Melly
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« Reply #26 on: December 11, 2008, 11:22:45 AM »

Honestly, I couldn't get past the first screen. Nothing seemed to respond to my inputs. I'll try again later.
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« Reply #27 on: December 11, 2008, 12:46:26 PM »

I'm having a hard time wrapping my head around this one...  It was kinda jarring when the art disappeared, but I think it may be easier to navigate without it.

...But I'm at a loss on how to get anywhere.  I found two levers so far (one in the library, one in the master bedroom), and have initiated the sound of gears moving from the forest...  But I can't tell what, if anything any of those did, or if I'm supposed to find seven such occurrences before anything will happen?
My inventory is also full of many random objects, so it's getting rather confusing.

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Slash - Santiago Zapata
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« Reply #28 on: December 11, 2008, 01:13:23 PM »

Honestly, I couldn't get past the first screen. Nothing seemed to respond to my inputs. I'll try again later.
What browser?
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Slash - Santiago Zapata
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« Reply #29 on: December 11, 2008, 01:14:46 PM »

I'm having a hard time wrapping my head around this one...  It was kinda jarring when the art disappeared, but I think it may be easier to navigate without it.

...But I'm at a loss on how to get anywhere.  I found two levers so far (one in the library, one in the master bedroom), and have initiated the sound of gears moving from the forest...  But I can't tell what, if anything any of those did, or if I'm supposed to find seven such occurrences before anything will happen?
My inventory is also full of many random objects, so it's getting rather confusing.

Yeah, as you can see from examining a book in the library, you need to find seven of those
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Fifth
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« Reply #30 on: December 11, 2008, 01:49:58 PM »

Okay, so I found the remaining gentlemen, and the temple, and SPOILER.

Is that the end?  Or did I do something wrong?
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Slash - Santiago Zapata
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« Reply #31 on: December 11, 2008, 02:39:17 PM »

That's ok (As far as THAT could be considered something ok Tongue)

Well, at least somebody bothered to finish it xD
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Melly
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« Reply #32 on: December 12, 2008, 07:22:56 AM »

Firefox 3
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Slash - Santiago Zapata
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« Reply #33 on: December 12, 2008, 08:32:03 AM »

It works here, mozilla firefox 3.0.4... what thing doesnt work? is there any output at the javascript error console?
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« Reply #34 on: December 20, 2008, 12:36:03 PM »

I would like to play this game more, since I love the art and am intrigued by the atmostphere, but I just can't make it past the interface. It takes about a second to process each click, and with the art style I'm never sure what I'm looking at anyway. So it seems to me that to play the game I have to work out what's clickable with trial and error, and then start trying to examine things which takes even more clicks, and soon I can't handle it.  Sad
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Slash - Santiago Zapata
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« Reply #35 on: January 02, 2009, 05:01:03 AM »

I may implement some usability enhancements, but both me and the artist have lost interest in the project. May be it was just a failure experiment. Undecided
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