Devlog
here.
What: At it's core I want the game to be an arcadey gauntlet-like roguelike-like. This means fast paced gameplay, permadeath, randomization in loot and maps coupled with simple character mechanics and lots of projectile weapons! That's the work-towards goal. Other than that I'm keeping the design fluid, and wouldn't mind a collaborator who wants input into that aspect as well.
Who: I'm looking for an artist dude and/or dudette who can create clean, original art and animations in an oblique isometric perspective. Pixel art is fine, but not required. I'm open to any available aesthetic as long as you're strong in it. I'm more concerned with finding someone who can mesh well with me and wants to truly collaborate on this.
When: Now-ish!
Why: Cause I'm tired of stealing Oryx's stuff for prototyping.
Where: Our respective bedrooms, probably. Skype is nice.