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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsCommonplace BookErlkönig {5 Narrator walks along unfamiliar country road}
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Author Topic: Erlkönig {5 Narrator walks along unfamiliar country road}  (Read 29516 times)
astrofra
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« on: October 20, 2008, 12:39:57 PM »

[5] Narrator walks along unfamiliar country road,—comes to strange region of the unreal.

Reserving a spot, so far. 2D mockup is yet to come.
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astrofra
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« Reply #1 on: October 20, 2008, 02:33:41 PM »



First concepts. Quite happy with it.
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isaac
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« Reply #2 on: October 20, 2008, 02:55:36 PM »

Mmm.. snazzy looking characters. What's the gameplay going to be like?
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ElTipejoLoco
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« Reply #3 on: October 20, 2008, 02:57:46 PM »

Maybe it's because it's still fresh on my mind, but right off the bat I can't top thinking "What's Mighty Jill doin' here" when I look at the horned one.

But I'm just playing. They all look cool. So the road's gonna be forested, eh?
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Gainsworthy
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« Reply #4 on: October 20, 2008, 08:01:12 PM »

I love the second character (Cyclopes with the, uh, bats?) very much. Looks like they're going for an afternoon stroll.

I'll be keeping my eye on this one.
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sereneworx
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« Reply #5 on: October 20, 2008, 08:31:36 PM »

Those characters look super tasty, and I think it would be amazing if you kept a similar atmosphere going on with what you have in the picture, the grays and blacks and whites with glowing eyes and stuff, super cool. Definitely keeping my eye on this.
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astrofra
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« Reply #6 on: October 20, 2008, 09:59:16 PM »



Hey dudes ! Thx for the feedback.
For now, my favorite is the last one, with its somehow Miyazaki-ish style.
The gameplay should be some sort a of Lemmings-like, where the character keeps walking (while narrating his story, incidentally).

It's up to the player to clear the way, and arrange stuff on the road, so that the Narrator won't be crushed, or swallowed, whatever danger arises.

Some of the blocks here should be moveable, some can be simply removed, some not ...

The gameplay idea is inspired by  (stolen to ?) DeadPanda's Tumbledrop. 'Will rely a lot on physics. Not an easy task, all in all  Evil

Note : those above are Photoshoped mockup, so far Smiley
« Last Edit: October 20, 2008, 10:08:31 PM by astrofra » Logged

sereneworx
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« Reply #7 on: October 20, 2008, 10:03:06 PM »

Holy crap this looks amazing. I can't wait for a playable.. something.  Grin
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isaac
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« Reply #8 on: October 20, 2008, 10:58:27 PM »

Ah cool, or a bit like the blocky parts of Tower of Goo (at least the blocks are the same dimensions).

Looking forward to seeing something moving.
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george
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« Reply #9 on: October 20, 2008, 11:02:26 PM »

I love that organic-like factory-ish background in the mock-up.
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Pacian
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« Reply #10 on: October 20, 2008, 11:58:06 PM »

I like the one in the diving helmet best.

I love that organic-like factory-ish background in the mock-up.

Ooh, I didn't notice that until you mentioned it.  Cool.
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astrofra
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« Reply #11 on: October 21, 2008, 06:37:30 AM »


Photos by August Sander, for further reference.


Tadanori Yokoo, Marie in Furs, for further reference.



Tadanori Yokoo, wonders of life on earth
« Last Edit: October 23, 2008, 05:27:54 AM by astrofra » Logged

Hideous
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« Reply #12 on: October 21, 2008, 08:39:07 AM »

DeadPanda = dock?
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astrofra
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« Reply #13 on: October 24, 2008, 12:36:39 AM »



keeping the thread alive ...  Smiley
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nihilocrat
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« Reply #14 on: October 24, 2008, 09:27:54 AM »

Please, please, to give me a bit of nostalgia of college German classes, make the main music the song of the same name by Schubert (well, okay, only if the pace of the game fits it). It's actually a really good song, though for a game you'd probably want to take out the words.
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Noyb
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« Reply #15 on: October 24, 2008, 11:34:29 AM »

Please, please, to give me a bit of nostalgia of college German classes, make the main music the song of the same name by Schubert (well, okay, only if the pace of the game fits it). It's actually a really good song, though for a game you'd probably want to take out the words.
I dunno. There's nothing like fearing for your life when suddenly the soundtrack yells "But fadda! Fadda!" Grin
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Annabelle Kennedy
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« Reply #16 on: October 24, 2008, 12:12:44 PM »

hmmm i dont especially like the scratchy grey outlines.. it looked much better before i think. for what they add to readability they take away from style. also.. out of place with the character.
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astrofra
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« Reply #17 on: October 24, 2008, 10:00:03 PM »

nihilocrat :
well, I was considering a music made by C418 out there. He's not especially the Schubert guy, AFAIK.

Annabelle :
thx a billion for this suggestion. I was actually really unsure about the gray outlines, and was wondering exactly what you pointed at. 'will take them out asap.
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C418
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« Reply #18 on: October 25, 2008, 04:54:13 AM »

I could do something with the melody maybe. We'll see.
« Last Edit: October 25, 2008, 05:52:17 AM by C418 » Logged

Reecer6
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« Reply #19 on: October 29, 2008, 05:37:38 PM »

I'm guessing those things with whiteshapes in them are moveable? and 2 of the 3 shapes that have a circle in them must move on an axis.
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