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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsCommonplace Book55 Man followed by invisible thing.
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apathy
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« on: October 20, 2008, 08:49:05 PM »

Been waiting for a new competition to sign up. Couldn't have wished for a better topic. Haven't quite figured out the mechanics yet, but I'm aiming stupidly high on this one.

Set in the 1800's or something. A man eventually comes to the realization that he is being followed by a small invisible 'thing', dog-sized or smaller. It seems non-threatening. At some point the towns/cities inhabitants decide they want to burn this man at the stake as some kind of heretic (maybe after cliched livestock/small children/pets/babies go missing) for 'summoning' this thing.

The game from this point on is a side scrolling beat'em up where you play the man and have to avoid the villagers (armed with pitchforks and shit) and the thing whilst it attacks and kills everything in sight, slowly growing larger and larger. Things get out of proportion and the thing gets so large that the man needs to take it out 'Shadow of the Colossus' style, except you know, against an invisible horror.

I'm seeing lots of physics in this one, lots of environmental destruction, graphical distortion for the invisible thing, platforming action, shape-shifting thing growing tentacles and mouths and stuff, dismemberment etc. Probably won't get finished in time, but fuck it. Will need art/sound at some point, cause I only know how to code.

Tech demo coming as soon as I figure out how to abuse box2d to do all this stuff.
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jjs
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« Reply #1 on: October 20, 2008, 11:17:24 PM »

I'm willing to do sprites for the invisible thing!   :D
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Mush
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« Reply #2 on: October 20, 2008, 11:26:00 PM »

A while back I drew one of these
I will finish the walking sprites if you'd like  :D

Anyway this sounds like a really good idea  Wink
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apathy
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« Reply #3 on: October 21, 2008, 06:49:27 AM »

Thanks for the help guys. Much appreciated.  Smiley

Yeah so stage one "dismemberment" (of boxes) complete! Would have done it a lot faster, but Saints Row 2 sucked 6 hours of my life away. Again...

Controls for the test app (req. dx9.0c): left/right click places end points for the cutting segment. space-bar performs the actual surgery.

Now that the hard part is done and fully integrated with the rest of my excuse for a physics library the next bit should be easy. The next bit is point impacts shattering large objects either partially or fully depending on the force of the impact. Should make for nice bullet holes or whatever.

After that, tentacles. Lots of tentacles.

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TheMeatyBall
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« Reply #4 on: October 21, 2008, 07:42:19 AM »

 Shocked You sir, are a genious  Gentleman And would a source code be appropriate along with the game?  Well, hello there!
« Last Edit: October 21, 2008, 07:56:39 AM by TheMeatyBall » Logged
muku
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« Reply #5 on: October 21, 2008, 08:15:42 AM »

Can't wait to see what you come up with for this, sounds like it could be great fun.
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ParaboL
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« Reply #6 on: November 06, 2008, 03:19:41 PM »

Need more midgets! And possibly Samuel Jackson Wink
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Rory
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« Reply #7 on: November 06, 2008, 07:24:45 PM »

WTF that is fucking AWESOME! Gentleman I raise my hat to you sir.
« Last Edit: November 09, 2008, 03:34:00 PM by Rory » Logged
Chentzilla
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« Reply #8 on: November 17, 2008, 08:38:54 AM »

Looks like a game I designed for Cybiko.
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cyber95
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« Reply #9 on: November 17, 2008, 08:41:45 AM »

Looks like a game I designed for Cybiko.
Man, I used to have one of those. I thought they were the best things ever. :D
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Synnah
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« Reply #10 on: November 17, 2008, 11:59:11 AM »

Is this still happening? It seemed incredibly ambitious, with a lot of potential for awesome!
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood.

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Chentzilla
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« Reply #11 on: November 18, 2008, 02:28:35 AM »

Is this still happening? It seemed incredibly ambitious, with a lot of potential for awesome!

Nah, the company went out of business in approximately 2001-2002. Partially joined In-Fusio. I had a nice interview with David Yang about it. You can find it (unfortunately, in Russian), here.
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Rory
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« Reply #12 on: November 18, 2008, 04:01:45 PM »

Is this still happening? It seemed incredibly ambitious, with a lot of potential for awesome!

Nah, the company went out of business in approximately 2001-2002. Partially joined In-Fusio. I had a nice interview with David Yang about it. You can find it (unfortunately, in Russian), here.

I think he was referring to the compo entry.
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Synnah
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« Reply #13 on: November 19, 2008, 12:27:53 PM »

I think he was referring to the compo entry.

Haha, yes, I was. Sadly, its creator seems to have dropped off the forums.
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood.

My music. Will compose for free!
Rory
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« Reply #14 on: November 19, 2008, 04:31:13 PM »

Cry This was looking really promising too. Especially the box physics.
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