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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsCommonplace BookMoonlight RL (working title)
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Author Topic: Moonlight RL (working title)  (Read 4018 times)
whitespace
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« on: October 21, 2008, 07:09:55 AM »

30 Strange visit to a place at night—moonlight—castle of great magnificence etc. Daylight shews either abandonment or unrecognisable ruins—perhaps of vast antiquity.
51 Enchanted garden where moon casts shadow of object or ghost invisible to the human eye.
189 Ancient necropolis—bronze door in hillside which opens as the moonlight strikes it—focussed by ancient lens in pylon opposite?


A horror-roguelike set in a moon-litten world.
Allthough full ascii, I challenge myself to create some atmosphere in graphics. 

I hope that looks somewhat moon-litten.

I have no idea where this is leading too though,
I hope to include some things like:
-self closing doors,
-distant wandering lights,
-mirrors,
-living gargoyles,
-invisible creatures show only shadow
-falling stars (white .'s) will pass playingfield,
 if in line of sight you collect a wish.
 Wishes can be used to get out of trouble.

Kornel Kisielewicz (DoomRL) wrote an article in which he describes what eventually a lovecraftian roguelike would play like:
http://library.simugraph.com/articles/horror.html

I'll definately take some advice from that, allthough I'm not that great writer in English.

I make the game in flash. That doesn't give me great performance for things like 'field of view', but I hope it will do ok.

Any suggestions on the game are more than welcome!

PS. This is my second post here, the first one was to announce Smiley an entry for the procedural-comp, I hope I'll be around a little longer this time.


« Last Edit: October 21, 2008, 07:39:08 AM by whitespace » Logged
Melly
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« Reply #1 on: October 21, 2008, 07:14:38 AM »

Ooooh, roguelike!
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The White Knight
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« Reply #2 on: October 21, 2008, 08:33:37 AM »

Identify thyself whitespace!
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whitespace
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« Reply #3 on: October 21, 2008, 09:06:55 AM »

Identify thyself whitespace!

introducing:

I'm a virtual nobody actually (happily)
I'm not a programmer either,
I've never finished a project.
I don't have a niece on a messageboard somewhere.
I don't have a profile on some networking-site.
I don't have a website.

I've used flash for a couple of years now, mainly to produce generative art + some protyping on (minimalistic) game-ideas.
I have strong attraction/affection towards roguelikes, mainly because of their procedural content and ascii-style.
I suck at playing them though, I wonder if I can make one while being louzy player.

I read your temple-blog, with joy.

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medieval
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« Reply #4 on: October 21, 2008, 12:39:36 PM »

atmosphere in ASCII wohshiiiit.

Awesome! Beer!
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george
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« Reply #5 on: October 21, 2008, 02:32:14 PM »

I hope that looks somewhat moon-litten.

indeed, and it looks lovely, especially if you add some more silvery white.
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György Straub
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« Reply #6 on: October 21, 2008, 02:50:26 PM »

Identify thyself whitespace!

introducing:

I'm a virtual nobody actually (happily)
I'm not a programmer either,
I've never finished a project.
I don't have a niece on a messageboard somewhere.
I don't have a profile on some networking-site.
I don't have a website.

I've used flash for a couple of years now, mainly to produce generative art + some protyping on (minimalistic) game-ideas.
I have strong attraction/affection towards roguelikes, mainly because of their procedural content and ascii-style.
I suck at playing them though, I wonder if I can make one while being louzy player.

I read your temple-blog, with joy.



two dollars question: are you Pixel?

anyway, those are the best chosen colors I've ever seen in a rougelike. this is actually a rougelike that I want to play. Beer!
« Last Edit: October 22, 2008, 12:55:56 PM by !CE-9 » Logged

whitespace
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« Reply #7 on: November 28, 2008, 10:35:53 AM »

Very sorry,
I have improved the map-creation,
and I have almost satisfying FOV,

one day ... maybe

certainly not this friday,
sorry
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Melly
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« Reply #8 on: November 30, 2008, 04:30:18 PM »

It's okay. Wink Finish it whenever you feel like.
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